TTimo Announces Experimental Framework For New Games
Written by Michael Larabel in Gaming on 12 May 2013 at 01:24 PM EDT. 12 Comments
Timothree Besset, perhaps better known amongst Linux gamers as "TTimo" and the former main "Linux guy" at id Software, has announced es_core. The purpose of es_core is to provide an experimental framework for low-latency, high-FPS multi-player games.

Besset described in a blog post. Here's the key of what es_core is all about:
This got me thinking about how I would approach this, and what my ideal engine framework would look like. We are talking PC-centric, mouse and keyboard gaming here. High end GPU, multicore CPU, 120 Hz display and low latency, high precision input.

Renderer eye candy should never get in the way of a smooth game simulation. A sudden dip in renderer fps should never mean that you are going to miss that jump, or that your mouse handling is going to turn you around in a slightly different way than usual.

The technology foundation for a project like this is extremely important. Unity and UDK are amazing engines, but they are general purpose in nature, and they made compromises to that end which make them ill-suited.

So I decided to put some code together to explore the subject. There's just enough stuff now that I feel it's worth putting it out to get some feedback. I've named this es_core, you can find the project on github.
With this experimental framework, Ogre is being used as the renderer, SDL2 is supported, and input is sampled in its own dedicated thread. All threaded communication is being done by message passing built on ZeroMQ.

You can check out the early code on GitHub with support for Windows, Linux, and OS X.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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