Unvanquished Alpha 14 Enhances Its GL3 Renderer
Written by Michael Larabel in Gaming on 8 April 2013 at 02:24 AM EDT. 4 Comments
The 14th alpha release of the visually impressive Unvanquished open-source game has been released. Notable to this month's alpha update are enhancements to the game engine's OpenGL 3.x renderer.

Unvanquished Alpha 14 was released on Sunday evening and features color grading support, a lot of bug-fixes, faster map loading, occlusion query-based "real" fades on light flares, possible performance improvements, start-up / map load-time enhancements on the GL3 renderer, and other renderer improvements. Some other goodies to Unvanquished Alpha 14 include configuration file changes, entity improvements, graphics fixes, and lots of translation updates.

More details on Unvanquished Alpha 14 can be found out at Unvanquished.net. For those unfamiliar with this open-source game, it boasts decent art/visual assets and is running off a heavily souped up version of the ioquake3 engine. For those into open-source gaming, Unvanquished is a title definitely worth checking out. (Now if only they would improve their Linux installer to make it easier for automated and standardized benchmarking, you would see it covered within reviews of graphics cards, display drivers, and operating systems on Phoronix.)

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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