1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Open-Source Doom 3 Projects Aren't Cultivating

Gaming

Published on 07 April 2013 02:41 PM EDT
Written by Michael Larabel in Gaming
16 Comments

While ioquake3 projects continue to thrive as open-source projects spun off from the id Tech 3 game engine, when it comes to the open-source Doom 3 (id Tech 4) engine, there is barely any public activity.

The source code to the Doom 3 / id Tech 4 engine was released in November of 2011. Started immediately thereafter was the ioDoom3 project and backed by some of the same developers working on the thriving ioquake3 project that's powering many games. While it looked promising at first and there was hope open-source game projects would move to the newer engine or that new projects would come about, nothing has really happened.

The ioDoom3 GitHub repository hasn't seen any serious activity to the main repository since December of 2011. There was a commit one year ago to the day by Timothee Besset (the former id Software Linux developers) telling any developers cloning the code to find an active fork of the project.

Last week, the project fully migrated from Gitorious to GitHub, as announced on their blog. They are no longer maintaining their Gitorious repositories at all but will just be using GitHub. In their announcement of the GitHub change, the project concedes, "We recognize that not a whole lot has been happening with this project. Fortunately, Zakk informed me that after the next ioquake3 release, he plans to start pulling changes from your repositories!"

There also isn't any new developments within the upstream Doom3.gpl code repository or with the Doom 3 BFG source-code that id Software provided last year.

The last news on the matter was Doom 3 BFG being ported to Linux.

Aside from ioDoom3, sadly there is no longer much activity with the dhewm3 fork. There's also nothing with the Dante Engine due to the unfortunate passing of Oliver McFadden.

Hopefully more work will happen to the open-source Doom 3 code-base this summer, ideally with adoption by an interesting and/or noteworthy project.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. Btrfs On 4 x Intel SSDs In RAID 0/1/5/6/10
  2. AMD Radeon R9 290 On Ubuntu 14.10: RadeonSI Gallium3D vs. Catalyst
  3. MSI X99S SLI PLUS On Linux
  4. NVIDIA GeForce GTX 970 Offers Great Linux Performance
Latest Linux Articles
  1. 6-Way Ubuntu 14.10 Radeon Gallium3D vs. Catalyst Driver Comparison
  2. NVIDIA vs. Nouveau Drivers On Ubuntu 14.10
  3. Ubuntu 14.10 Offers AMD Radeon Driver Performance Improvements
  4. Btrfs RAID: Linux 3.10 To Linux 3.18 Benchmarks
Latest Linux News
  1. Russia's Yandex Web Browser Finally Released For Linux
  2. Linux Kernel Finally Being Optimized For SSHDs
  3. GPU Profiling Support Lands In Mozilla Firefox
  4. Kubuntu 15.04 Will Use KDE's Plasma 5 By Default
  5. KDBUS Submitted For Review To The Mainline Linux Kernel
  6. An Intel-Based Ubuntu Touch Tablet Is Planning To Launch Soon
  7. MIAOW: An Open-Source GPU Design Based On AMD's Southern Islands
  8. X.Org Server 1.17 RC1 Released, Exciting For GLAMOR & Modesetting
  9. OpenGL 4.x Support For Mesa Still Inching Along
  10. Systemd 217: Many New Features, Even More Bug-Fixes
Latest Forum Discussions
  1. Is foolish currently develop in machine code, hexadecimal and assembly?
  2. Reducing The CPU Usage In Mesa To Improve Performance
  3. Help diagnosing problems with a Readon HD 4670 on Mesa 10.3.2-1
  4. Advertisements On Phoronix
  5. nv and xorg.conf under Debian PPC
  6. Looking for a Open-Source AMD experienced Linux mentor
  7. Bad perfomance in gaming
  8. Dead Island for Linux (?)