Unigine Continues Improving Engine Quality
Written by Michael Larabel in Gaming on 16 November 2012 at 12:48 PM EST. 20 Comments
With Valve's Source Engine now on Linux, Unigine Corp finally has greater competition for the spot of the most demanding and visually impressive game engine native to Linux. At this point it really comes down to a fight between the Source Engine and Unigine Engine with id Tech 5 and Unreal Engine 3 not being natively available.

As of this week, there's also Unity 4.0 for Linux and other game engines coming to Linux, but for the top-spot it's largely a battle between Unigine and Source. Valve at the same time is also working on a new game engine to succeed Source. While the Unigine Engine isn't as widely adopted as the Source Engine nor is the company as well-staffed with as many resources as Valve Software, the Russian-based company is continuing to move forward. A new round of improvements to the Unigine Engine were shared this morning.

One of the big improvements to the Unigine Engine with the latest revision is bettering SSDO. The Screen Space Directional Occlusion (SSDO) within the Unigine Engine has been "tremendously improved" to avoid artifacts and be more physically correct and no more noise for real-time global illumination. At the end of this article are some screenshots with the new Unigine Engine rendering enhancements.

A new import plug-in has also been added to the Unigine development stack for handling COLLADA with its .DAE files. This includes support for mesh geometry, full-node hierarchy, materials, animation, lights, and camera.

Some of the new Unigine renderer improvements include an HDR lens flare, 16x anti-aliasing mode, faster calculation of environment lighting for grass, support for array material parameters, RGB10A2 texture format support for Intel CPUs, and shades of light scattering now blend smoothly rather than color-banding.

Other new improvements to the Unigine Engine are outlined on the devlog. To much dismay, the Unigine Valley tech demo is still not publicly available...
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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