Valve Is Working On A New Game Engine
Written by Michael Larabel in Valve on 12 November 2012 at 12:25 PM EST. 14 Comments
Valve is working on a new game engine following in the success of their widely-popular Source Engine that is now running nicely on Linux.

In an informal interview with Valve while a few 4Chan members were touring Valve's Bellevue offices, Gabe Newell was asked about a new game engine and his response was "we've been working on new engine stuff for awhile." Details though aren't clear at this time whether it's a "Source 2" engine or something radically different.

Gabe didn't comment on Half-Life 3 directly during this 4Chan Q&A, but it wouldn't be surprising if any new Valve game engine would be introduced in the widely-anticipated next game release.

Hopefully this future Valve game engine will contain additional Linux optimizations. Right now with the Source Engine on Linux they are using an abstraction layer since Source has been targeting Direct3D for rendering while on Linux and Mac OS X they need OpenGL. The performance results are good for Source Engine on Linux, but any further performance improvements would certainly be welcome.

If the future Valve game engine settled down with OpenGL, SDL, etc on all platforms rather than Microsoft DirectX, that would be a win and would force GPU hardware vendors to further enhance their GL stacks. Bettering the Linux support is also a likely bet since a Steam gaming console warrants first-rate Linux support.

Anyhow, we will see what else emerges about Valve's future game engine in the coming months. Right now Valve's busy with the Steam Linux Beta. Below is the 4Chan video in full. Also see (if you haven't read already) the Valve's Gabe Newell Talks Linux Steam Client, Source Engine and A Special Linux Delivery At Valve Software from my trip to their Bellevue offices earlier this year when delivering the exclusive Linux news months ahead of the official announcements.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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