OpenMW Open-Source Game Remake Sees New Release

Posted by Michael Larabel on November 12, 2012

OpenMW, the project to create an open-source remake of the Elderscrolls III: Morrowind game, continues to move along. This weekend was the release of a new version with many changes.

OpenMW specifically seeks to provide a new open-source engine for Morrowind. The proprietary game's original game assets/data are still required, but the engine is open-source and brings in new features while operating natively on Windows / Linux / OS X.

Among the improvements for the GPLv3-licensed OpenMW 0.19.0 release are implementing sleep/wait, further work on alchemy/potions support, and implementing several other in-game features such as death, spell creation, trainer window, skill increases from skill books, etc. Other fixes/changes include gamma correct rendering, NCC flag handling, and sound improvements.

The OpenMW 0.19 changes are outlined in this release announcement while embedded below is a video about this new open-source Morrowind release.


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