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OpenMW Open-Source Game Remake Sees New Release

Gaming

Published on 12 November 2012 09:03 AM EST
Written by Michael Larabel in Gaming
2 Comments

OpenMW, the project to create an open-source remake of the Elderscrolls III: Morrowind game, continues to move along. This weekend was the release of a new version with many changes.

OpenMW specifically seeks to provide a new open-source engine for Morrowind. The proprietary game's original game assets/data are still required, but the engine is open-source and brings in new features while operating natively on Windows / Linux / OS X.

Among the improvements for the GPLv3-licensed OpenMW 0.19.0 release are implementing sleep/wait, further work on alchemy/potions support, and implementing several other in-game features such as death, spell creation, trainer window, skill increases from skill books, etc. Other fixes/changes include gamma correct rendering, NCC flag handling, and sound improvements.

The OpenMW 0.19 changes are outlined in this release announcement while embedded below is a video about this new open-source Morrowind release.


About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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