Gentoo Developers, Users Look At Gaming Future
One of the events being co-hosted alongside LinuxDays is a Gentoo mini-conference. A session held this morning concerned the state of Linux 3D graphics drivers and gaming for Gentoo Linux.
David Heidelberger, a Gentoo user and contributor, entitled his talk "3D, games and everything about Graphic performance under Linux/Gentoo." In the half-hour talk he briefly went over the Linux graphics driver architecture, setting up the graphics drivers on a Gentoo system with its configuration system, a few steps for building Wine to be more performant under Gentoo, and a few comments about the future with regards to Wayland and Steam.
If you read Phoronix regularly, there wasn't anything new to really share aside from the Gentoo-specific configuration items. It was just a very quick overview and most upstream graphics developers would despise the information being tossed about: making it sound like EGL is only a temporary need for Wayland / EGL isn't the platform API solution (contrary to upstream wanting to deprecate GLX, others moving towards EGL, and Intel only recommending EGL), etc. Even the now-disabled Gallium3D Direct3D state tracker was mentioned as a possible future item for Gentoo Linux gaming.
trying to become a great Linux gaming platform.
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