Luc Verhaegen presented this past weekend at FOSDEM 2013 to talk about Open ARM GPU Drivers. Of course, most of what he talked about when it came to open-source ARM drivers was his own Lima driver project. This performance milestone was something that I hinted at last week.
On Luc's blog he wrote about his favorite point of the talk: "We now have a limare (our proto/research driver) port of Quake 3 Arena which is running the q3a timedemo 2% faster than the binary driver. With 3% less cpu overhead than the binary driver to boot! ... It is almost pixel-perfect, with just a few rounding errors introduced due to us being forced to use a slightly different vertex shader (ESSL, pulled through the binary compiler instead of a hand coded shader). We have the exact same tearing as the binary drivers, which are also not synced to display on the linux-sunxi kernel (but ever so slightly more tearing than the original ;))."
Before getting too excited though, this is only their research/prototype "Limare" code. This isn't yet a Mesa / Gallium3D driver or any other polished driver implementation. Additionally, Limare is still relying upon ARM's binary-only shader compiler. Luc does believe though they will get decent performance out of their shader compiler but right now the code is a bit messy.
In related open-source ARM graphics news, the Freedreno Gallium3D driver is coming along nicely.