1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Intel SNA Continues To Be Tweaked

Intel

Published on 24 January 2013 01:41 PM EST
Written by Michael Larabel in Intel
5 Comments

SNA, Intel's newest acceleration architecture for their open-source X.Org graphics driver, continues to receive improvements on a near daily basis.

Intel SNA is what most of the xf86-video-intel driver changes have been about since this 2D acceleration architecture was introduced back in 2011. SNA is the pet project of Chris Wilson at Intel's Open-Source Technology Center and is the one responsible for a majority of the work.

Even after two years of work, it still hasn't replaced UXA as the default acceleration method, although Ubuntu 13.04 is defaulting to it for Intel hardware. After all of this time, SNA is still an active work-in-progress.

Committed today to the xf86-video-intel driver is the latest work. Chris Wilson is now experimenting with a threaded renderer for fallback compositing. This threaded renderer is for fallback purposes and uses pthreads for supporting multi-threading when falling back to Pixman for image compositing.

There were also other work committed today and yesterday, including improvements for the SNA back-end affecting the old Intel "Gen2" and "Gen3" graphics hardware. Another change was preferring to use the BLT ring for vsync'ed copies on Ivy Bridge and future hardware, plus a variety of other technical advancements.

The ongoing "Sandy Bridge New Acceleration" architecture improvements to xf86-video-intel can be monitored through this CGit query. Maybe in 2013 we'll finally see SNA replace UXA as the default 2D acceleration method.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. Even With Re-Clocking, Nouveau Remains Behind NVIDIA's Proprietary Linux Driver
  2. The Power Consumption & Efficiency Of Open-Source GPU Drivers
  3. AMD R600g/RadeonSI Performance On Linux 3.16 With Mesa 10.3-devel
  4. Intel Pentium G3258 On Linux
Latest Linux Articles
  1. AMD Catalyst 14.6 Does Slightly Better With APITest OpenGL Tests
  2. Updated Source Engine Benchmarks On The Latest AMD/NVIDIA Linux Drivers
  3. Nouveau vs. Radeon vs. Intel Tests On Linux 3.16, Mesa 10.3-devel
  4. KVM Benchmarks On Ubuntu 14.10
Latest Linux News
  1. Builder: A New Development IDE Being Built For GNOME
  2. GDB 7.8 Betters Python Scripting, Adds Guile Support
  3. GNOME's GTK+ Is Still Striving For A Scene Graph, Canvas API
  4. Unreal Tournament Looks Great For Team Deathmatch
  5. LibreOffice 4.3 Released With Many Exciting Changes
  6. GNOME/GTK On Wayland Gains Focus At GUADEC
  7. GNOME Stakeholders Take Issue With Groupon Over their Gnome
  8. GStreamer VA-API Plug-In Update Adds New Features
  9. Qt 5.4 Going Into Feature Freeze Next Week With Exciting Changes
  10. OpenSUSE Factory Turns Into Rolling Release Distribution
Latest Forum Discussions
  1. Grand Theft Auto Running On Direct3D Natively On Linux Shows Gallium3D Potential
  2. Open-source drivers on ATI R7 260X
  3. AMD Athlon 5350 APU On Linux
  4. Debian + radeonsi
  5. Linus Torvalds On GCC 4.9: Pure & Utter Crap
  6. Updated and Optimized Ubuntu Free Graphics Drivers
  7. List of Linux friendly Kickstarter projects
  8. Porting Mesa to the Playstation 2