Unvanquished Alpha 11 Brings In New GLSL, Bloom
Written by Michael Larabel in Gaming on 7 January 2013 at 08:50 AM EST. Add A Comment
The latest monthly alpha release of the visually-advanced Unvanquished open-source game has been released. Unvanquished Alpha 11 features faster generation of OpenGL GLSL shaders and many other user-facing improvements over last month's alpha release.

Unvanquished Alpha 11 as the January 2013 update features a map that has been completely redone from scratch, various map updates, bloom support, refined bot support, GLSL updates, library changes, and new translations.

The bloom support for Unvanquished is implemented with the OpenGL 3.x renderer and was implemented within the Unvanquished game engine for a while but never worked quite right. The bloom handling is now improved and now works correctly with any light source and will yield correct colors. The GLSL (OpenGL Shading Language) updates result in shaders being generated faster than before due to optimizations.

More details on Unvanquished Alpha 11 can be found at Unvanquished.net. The open-source Unvanquished game has a very interesting road-map for 2013.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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