Ioquake3 Moves Code From Icculus.org To GitHub
Written by Michael Larabel in Gaming on 2 January 2013 at 02:37 PM EST. 1 Comment
The ioquake3 project, the main open-source effort around the id Tech 3 engine, has announced some organizational changes concerning the popular game engine's development.

While the ioquake3 project has been one of the main projects hosted by Icculus.org, the infrastructure offered by Ryan Gordon, they have deprecated his SVN ioquake3 repository. All future development of ioquake3 is now being done with Git rather than SVN and in the process they've moved all the code to GitHub.

The ioquake3 BugZilla and other functionality of the site will remain within Icculus.org, but the code has been moved to GitHub.

The ioquake3 project started nearly seven years ago, in August of 2005. It's going on almost five years since the last official ioquake3 release, but hopefully they will have out something new before hitting that anniversary... Meanwhile, the development of ioDoom (the open-source id Tech 4) is also going very slow even after the code being out in the public domain under the GPL for over one year. At least last month saw an open-source port of Doom 3 BFG to Linux.

The ioquake3 project changes were announced in a Happy New Year post.The GitHub repository is under ioquake.
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Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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