Unvanquished Lays Out Open Game Plans For 2013
Written by Michael Larabel in Gaming on 31 December 2012 at 01:02 AM EST. Add A Comment
The Unvanquished project laid out plans this weekend for 2013 so that their impressive cross-platform first person shooter can be done with the alphas by January of 2014.

Posted to Unvanquished.net on Sunday was the open-source game project's plans for 2013 broken down by quarter. Unvanquished developers have also already firmed up the date of 5 January 2014 as when they hope to be done with the monthly alphas and be shipping their first beta.

The highlights for the first quarter of 2013 that caught my attention were finishing the concept art and start assembling a proper high-quality texture base. In Q2'2013, they hope to implement new physics support through the Bullet Physics library so they can have Ragdoll support, better collission detection, and much more. Also in Q2 they hope to improve the core game-play and finish the first batch of maps. Moving to Q3'2013, they hope to finish off the models and sounds along with concluding work on game-play. Lastly, by the end of 2013, they hope to finalize on the major engine features and finishing off the second batch of maps along with further game polishing.

If all goes according to plan, Unvanquished will be looking quite good as an open-source game by 2014. This is quite exciting since Unvanquished shows lots of promise and actually looks good compared to most of the community-driven open-source games for Linux.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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