Unvanquished Lays Out Open Game Plans For 2013

Posted by Michael Larabel on December 31, 2012

The Unvanquished project laid out plans this weekend for 2013 so that their impressive cross-platform first person shooter can be done with the alphas by January of 2014.

Posted to Unvanquished.net on Sunday was the open-source game project's plans for 2013 broken down by quarter. Unvanquished developers have also already firmed up the date of 5 January 2014 as when they hope to be done with the monthly alphas and be shipping their first beta.

The highlights for the first quarter of 2013 that caught my attention were finishing the concept art and start assembling a proper high-quality texture base. In Q2'2013, they hope to implement new physics support through the Bullet Physics library so they can have Ragdoll support, better collission detection, and much more. Also in Q2 they hope to improve the core game-play and finish the first batch of maps. Moving to Q3'2013, they hope to finish off the models and sounds along with concluding work on game-play. Lastly, by the end of 2013, they hope to finalize on the major engine features and finishing off the second batch of maps along with further game polishing.

If all goes according to plan, Unvanquished will be looking quite good as an open-source game by 2014. This is quite exciting since Unvanquished shows lots of promise and actually looks good compared to most of the community-driven open-source games for Linux.

Discuss this article in our forums, IRC channel, or email the author. You can also follow our content via RSS and on social networks like Facebook, Identi.ca, and Twitter (@Phoronix and @MichaelLarabel). Subscribe to Phoronix Premium to view our content without advertisements, view entire articles on a single page, and experience other benefits.
Latest Hardware Reviews
  1. Sumo Lounge Emperor
  2. Gallium3D Continues Improving OpenGL For Older Radeon GPUs
  3. 15-Way Open vs. Closed Source NVIDIA/AMD Linux GPU Comparison
  4. Nouveau vs. NVIDIA Linux Comparison Shows Shortcomings
Latest Software Articles
  1. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
  2. AMD Radeon R600 GPU LLVM 3.3 Back-End Testing
  3. F2FS File-System Shows Regressions On Linux 3.10
  4. Previewing The Radeon Gallium3D Shader Optimizations
Latest Linux News
  1. Mageia 3 Released, Still Using Legacy GRUB
  2. NetBSD 6.1 Brings In More Features
  3. Using Six Monitors With AMD's Open-Source Linux Driver
  4. Benchmarking The Intel P-State, CPUfreq Changes
  5. FreeBSD Still Working On Next-Gen Package Manager
  6. DNF Still Advancing As Experimental Yum For Fedora
  7. Logitech Begins Supporting Linux Users
  8. Modern Intel Gallium3D Driver Still Being Toyed With
  9. Linux 3.10 Kernel Benchmarks On A Core i7 Laptop
  10. GCC 4.8.1 Compiler Due To Be Out Next Week
  11. Linux 3.10 Kernel Benchmarks For Intel Ivy Bridge
Latest Forum Talk
  1. Mageia 3 Released, Still Using Legacy GRUB
  2. OpenSUSE Considers Replacing LXDE With E17
  3. Using Six Monitors With AMD's Open-Source Linux...
  4. Sumo Lounge Emperor
  5. BHyVe: A New Hypervisor Coming To FreeBSD 10.0
  6. Benchmarking The Intel P-State, CPUfreq Changes
  1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Motherboards
  5. Peripherals
  6. Processors
  7. Software
  8. Operating Systems
  9. All Articles
  1. Linux Benchmarking
  2. OpenBenchmarking.org
  3. Phoronix Test Suite