1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Unvanquished Lays Out Open Game Plans For 2013

Gaming

Published on 31 December 2012 01:02 AM EST
Written by Michael Larabel in Gaming
Comment On This Article

The Unvanquished project laid out plans this weekend for 2013 so that their impressive cross-platform first person shooter can be done with the alphas by January of 2014.

Posted to Unvanquished.net on Sunday was the open-source game project's plans for 2013 broken down by quarter. Unvanquished developers have also already firmed up the date of 5 January 2014 as when they hope to be done with the monthly alphas and be shipping their first beta.

The highlights for the first quarter of 2013 that caught my attention were finishing the concept art and start assembling a proper high-quality texture base. In Q2'2013, they hope to implement new physics support through the Bullet Physics library so they can have Ragdoll support, better collission detection, and much more. Also in Q2 they hope to improve the core game-play and finish the first batch of maps. Moving to Q3'2013, they hope to finish off the models and sounds along with concluding work on game-play. Lastly, by the end of 2013, they hope to finalize on the major engine features and finishing off the second batch of maps along with further game polishing.

If all goes according to plan, Unvanquished will be looking quite good as an open-source game by 2014. This is quite exciting since Unvanquished shows lots of promise and actually looks good compared to most of the community-driven open-source games for Linux.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Trying Out The Modern Linux Desktops With 4 Monitors + AMD/NVIDIA Graphics
  2. Turning A Basement Into A Big Linux Server Room
  3. NVIDIA's $1000+ GeForce GTX TITAN X Delivers Maximum Linux Performance
  4. OS X 10.10 vs. Ubuntu 15.04 vs. Fedora 21 Tests: Linux Sweeps The Board
  5. The New Place Where Linux Code Is Constantly Being Benchmarked
  6. 18-GPU NVIDIA/AMD Linux Comparison Of BioShock: Infinite
Latest Linux News
  1. Fedora 22 Alpha Now Available For AArch64 & PowerPC64
  2. Systemd Developers Did NOT Fork The Linux Kernel
  3. PulseAudio 7.0 To Enable LFE Remixing By Default
  4. Features & Changes Coming For Mir 0.13
  5. How Far Valve Has Come: Three Years Ago They Needed OpenGL Linux Help
  6. Audacity 2.1 Improves Noise Reduction, Adds Real-Time Effects Preview
  7. Linux 4.0-rc6 Kernel Released
  8. Automatically Managing The Linux Benchmarks Firing Constantly
  9. The Big Features Of The Linux 4.0 Kernel
  10. Mesa's Android Support Is Currently In Bad Shape
Most Viewed News This Week
  1. Introducing The Library Operating System For Linux
  2. Improved OpenCL Support For Blender's Cycles Renderer
  3. Allwinner Continues Jerking Around The Open-Source Community
  4. Open-Source Driver Fans Will Love NVIDIA's New OpenGL Demo
  5. GNOME 3.16 Released: It's Their Best Release Yet
  6. Systemd Change Allows For Stateless Systems With Tmpfs
  7. GNOME Shell & Mutter 3.16.0 Released
  8. GNU Nano 2.4.0 Brings Complete Undo System, Linter Support & More