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OpenRA: Command & Conquer On Linux, Powered By Mono

Gaming

Published on 25 December 2012 01:50 AM EST
Written by Michael Larabel in Gaming
12 Comments

Another open-source game engine project similar in nature to Prequengine, OpenMW, and GemRB. OpenRA sets to remake bring Command and Conquer: Red Alert and other early Westwood real-time strategy games to Linux on an open-source engine.

A new OpenRA release was tagged recently, 20121019, which brings Dune 2000 mod support, dedicated server handling, UPnP support for multi-player, improved logic, new map editor tiles, four new RA units, new community made RA maps, RA balance changes, and much more.

This open-source RedAlert engine implementation currently supports Command & Conquer and Red Alert. Interestingly, OpenRA is implemented in C# using .NET/Mono and OpenGL. This Mono-based engine allows for native support on Windows, Linux, and Mac OS X.

This new release of the GPLv3-licensed engine comes six months after its earlier release. More details can be learned at the OpenRA project site.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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