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Xoreos: An Open-Source Engine Of BioWare's Aurora

Gaming

Published on 21 December 2012 12:40 PM EST
Written by Michael Larabel in Gaming
14 Comments

When writing a few days ago about the GemRB project as an open-source re-implementation of the Infinity Engine for Baldur's Gate and then OpenMW as an open-source re-implementation of the engine used by Morrowind, a Phoronix reader pointed out Xoreos.

Xoreos is an open-source re-implementation of BioWare's Aurora Game Engine. The Xoreos README describes the project as:
xoreos will be a reimplementation of BioWare's Aurora engine (and derivatives), its direct goal being having Star Wars: Knights of the Old Republic working in a portable manner. Other games might follow.

What is currently working, you might ask? Well...visibly, a bit. And quite a lot of the "foundation" work is there. Resource management, basic file formats, etc.. What you'll see when you sick xoreos on the installation directory of a recognized game is, apart from the movies (Bink playback courtesy of the ffmpeg project), stubby menus for NWN and KotOR, static 3D geometry and/or music and/or sound, loaded from the actual data files. Not really impressive yet, I know. :P

Will it ever be more? I don't know. This project was started out of a whim, basically. Like with many of my projects, I don't work on it continously, but on and off. There's no way I can actually finish this project on my own, though.
Aurora is the successor to BioWare's Infinity Engine and is used by games like Neverwinter Nights 2, Star Wars: Knights of the Old Republic, and The Witcher. The successor to the Aurora Engine in turn is the Odyssey Engine, which has already been succeeded by the Eclipse Engine.

Right now the state of the Xoreos Game Engine is considered "pre-pre-alpha", but for those wishing to learn more, check out the code, or help in its development, visit the GitHub page.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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