OpenMW 0.20.0 Brings New Gaming Features
Written by Michael Larabel in Gaming on 19 December 2012 at 12:15 PM EST. 1 Comment
OpenMW, the open-source game engine re-implementation for The Elder Scrolls 3: Morrowind, is out with a new release this week.

OpenMW 0.20.0 is the new release and represents the open-source game project's ninth release this calendar year. Improvements for OpenMW 0.20.0 include implementing new filters / skills / dialogs, a second layer for the global map, and a number of fixes.

- Implemented all missing dialogue filters
- Implemented Mercantile skill
- Implemented Persuasion dialogue
- Initial implementation of AI package classes
- Implemented 2nd layer for Global map
- Implemented Animation pausing while game is paused
- Implemented Player race now changes visually during character creation
- Fixed Cell reloading when using teleport doors that link to the same cell
- Fixed “0 a.m.” to display as “12 a.m.”
- Fixed text persisting in the “name” field of the potion/spell creation window
- Fixed starting date of new games
- Fixed console window close behavior
- Fixed container window formatting to better accommodate long item names
- Fixed some topics not automatically being added to the known topic list
- Fixed auto-move working despite DisablePlayerControls being set
- Fixed rest dialogue opening again after resting
- Fixed double removal of ingredients when creating potions
- Various engine code and scripting improvements

More information on the new OpenMW release is available from this forum thread.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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