OpenGL Transform Feedback For LLVMpipe

Posted by Michael Larabel on December 05, 2012

An initial patch for review has been published by David Airlie that implements OpenGL Transform Feedback support for the LLVMpipe driver.

The LLVMpipe Gallium3D software-based driver hasn't reached OpenGL 3.0 compliance yet but it's slowly getting there. LLVMpipe is now in the process of picking up EXT_transform_feedback support.

OpenGL Transform Feedback adds in the capability of altering the rendering pipeline to allow for primitives processed by Vertex/Geometry Shaders to be written to buffer objects. By writing it to buffer objects, the post-transform render state of an object can be saved so that it can be re-submitted multiple times.

Transform Feedback was added to the core OpenGL specification in OpenGL 3.0 and it remains as of the latest OpenGL 4.3 specification with EXT_transform_feedback. Many of the other open-source Mesa/Gallium3D drivers have had GL3 transform feedback support for several months.

David mentioned when publishing the initial patch that the LLVMpipe EXT_transform_feedback support is currently passing 115 of 130 Piglit tests.

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