1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Unvanquished: A Very Promising Open-Source Game

Gaming

Published on 01 July 2012 07:54 PM EDT
Written by Michael Larabel in Gaming
26 Comments

While most haven't yet heard of the Unvanquished game, it's a promising but yet-to-be-officially-released open-source multi-player game.

Earlier today I was tipped off by a Phoronix reader about Unvanquished, following my recent controversial comments about most open-source game artwork being awful. "I read your article on how Open Source programs (for the most part) are awful. I agree with this to some extent, but I would like to show you some of the animation models in Unvanquished. It is an Open Source game which is still in Alpha, but the models are absolutely amazing in comparison to the game it is branching off from (Tremulous)."

When visiting Unvanquished.net the web-site just says "coming soon", but if following the links there is a Wiki and SourceForge download links. The files up on SourceForge are from June. The development of this multi-platform game is also being done in the open and can be found on GitHub where the most recent commit is just four hours ago!

The Unvanquished Wiki explains the game as:
Unvanquished is a free open-source first-person shooter and strategy game with 3D graphics created by Unvanquished Development. Players fight online in team based combat in a war of aliens against humans. The game is available for most major platforms (Linux, Mac and Windows).

While the humans are equipped with weapons that they use to exterminate the alien presence, the aliens have only their pincers and a few special attacks, such as poison gas, and ranged electrical and projectile attacks. Players do not spawn at random points in the map; instead, each map has default spawn points and both teams are capable of moving them wherever they please. Both teams have other buildings that round out their base, such as machinegun turrets for the humans and barricades for the aliens. Either team wins by destroying the opposing team's spawn points and killing any remaining members of that team before they are able to build any more spawn points or the game timer ends.
The open-source Unvanquished game is being powered by the Daemon engine, which is a fork of the OpenWolf engine. OpenWolf is the open-source Enemy Territory (id Tech 3) combined with the XReaL rendering engine. (There is already ET-XreaL too.) Unvanquished also share some history with the Tremulous game.

This Daemon engine for Unvanquished features a voice-say system, navigation-mesh-based bot AI, a legacy OpenGL renderer along with an OpenGL 3.x renderer from XreaL, Stereoscopic 3D renderer support, MD3 and MD5 model support, an improved shader system, procedural animation blending, VoIP support, in-game IRC, and localization support.

While this game is still in alpha and hasn't been formally introduced to the open-source gaming community at large, so far it appears to be very promising. But then again, the original XreaL was extremely promising in its early days. However, I wish Unvanquished the absolute best of luck seeing as there's a real need for more Linux-native open-source games of high quality.

For those that care just about the end result rather than the technical details, embedded below are some YouTube videos about Unvanquished.

Not bad at all for a community-based open-source title! It's still not to the quality of Unreal Engine 4 (or UE3), Valve's Source Engine, or Unigine, but it's extremely nice for coming out of the open-source community.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. Intel Launches The Core i7 5960X, Mighty Powerful Haswell-E CPUs
  2. AMD Radeon R9 290: Gallium3D vs. Catalyst Drivers
  3. AMD Radeon R9 290 Open-Source Driver Works, But Has A Ways To Go
  4. Trying The Configurable 45 Watt TDP With AMD's A10-7800 / A6-7400K
Latest Linux Articles
  1. Testing For The Latest Linux Kernel Power Regression
  2. The Most Energy Efficient Radeon GPU For AMD Linux Gaming
  3. 20-Way Radeon Comparison With Open-Source Graphics For Steam On Linux Gaming
  4. Preview: OS X 10.10 Yosemite vs. Ubuntu Linux GPU Performance
Latest Linux News
  1. A New AMD Catalyst Linux Driver Unofficially Surfaces
  2. LibreOffice Ported To 64-bit ARM (AArch64)
  3. Enlightenment E19 RC3 Shows Off The New Wayland Compositor
  4. Metro Redux Is Going To Require OpenGL 4.x On Linux
  5. Jailhouse v0.1 Released As A Basic Hypervisor For Linux
  6. Google's Chromebook "Samus" Now Supported By Coreboot
  7. Chrome 38 Now In Beta With Exciting Advancements
  8. Ubuntu's Utopic Unicorn 14.10 Beta 1 Released
  9. Genode OS 14.08 Has New GUI Architecture, Pluggable VFS
  10. Another Intel Linux Power Regression Is Being Investigated
Latest Forum Discussions
  1. Btrfs Gets Talked Up, Googler Encourages You To Try Btrfs
  2. Catalyst 14.201.1008
  3. Users defect to Linux as OpenBSD removes Lynx from base system
  4. Updated and Optimized Ubuntu Free Graphics Drivers
  5. Canonical Joined The Khronos Group To Help Mir/Wayland Drivers
  6. Radeon HD5670 and Ubuntu 14.04
  7. AMD Releases UVD Video Decode Support For R600 GPUs
  8. Best Radeon for a Power Mac G5?