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ioquake3 Developers Working On "baseio" Game

Gaming

Published on 03 June 2012 10:42 AM EDT
Written by Michael Larabel in Gaming
37 Comments

Some of the developers behind the ioquake3 game engine that is derived from the id Tech 3 engine are working on a truly open -- all game assets / content are Creative Commons licensed -- game called baseio.

Announced today on the ioquake3 blog is a call for all content creators. The baseio game they want to do is a small game using the ioquake3 engine with Creative Commons licensed content. They're already working on CC-licensed textures, weapon models, player model, etc. Animators and mapping is what needs to be done the most right now and so they're hoping some artists within the community can help. Aside from the CC-nc-by-sharealike content, the ioquake3 will obviously remain under the GPL.

This Wiki page yields some additional details on the baseio ambitions. It seems like it will be another ioquake3-shooter with the only real difference to some of the other open-source games is that the game content is all under the Creative Commons. In fact, they seem to be taking some game assets from OpenArena for a starting point... It's too bad it doesn't look like they're really aiming for a unique gaming experience or anything to separate baseio from all of the other Linux/open-source first person shooters out there. It would have also been more interesting to see this as a game built atop the iodoom3 (open-source id Tech 4 engine) as right now there isn't much to show for there with that newer game engine.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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