1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Open-Source Game Advancing Its GL3 Renderer

Gaming

Published on 04 October 2012 01:53 AM EDT
Written by Michael Larabel in Gaming
Add A Comment

Developers working on the Unvanquished open-source game as a visually impressive project have been advancing their OpenGL 3.x renderer.

Unvanquished is based upon the open-source id Tech 3 engine with the XReaL rendering improvements to form what they call the OpenWolf engine. There's a GL3 renderer with this work and they have been working to improve it as of late.

In a recent update posted to the project's blog they mention, " In regards to the codebase, we've been working heavily on it, as always. For instance, we've made some improvements to the GL3 renderer. It now uses roughly 90 MB less memory during the loading of maps, and GLSL's cached files take less space on your hard drive. Our goal is to refine the performance of GL3 to the point that we can safely drop support for the old vanilla renderer. This way, we only have to support one renderer, and we don't have to worry about models or maps looking poorly on vanilla."

This is exciting to see an open-source game working on OpenGL 3.x support and taking it to the point that eventually they plan to drop their old id Tech 3 era renderer using GL2.

These improvements for Unvanquished and its open-source game engine will be found with their Unvanquished Alpha 8 release due out on 7 October. This next alpha release will also feature improvements to the human model, a new map, and various other enhancements that have come about since the Unvanquished Alpha 7 release that happened at the beginning of September.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux News
  1. HiSense Chromebook Benchmarks When Running Ubuntu Linux
  2. Mandriva Linux Was Allegedly Brought Down By Employee Lawsuits
  3. GNOME 3.17.2 Is Released As The Latest Look Towards GNOME 3.18
  4. Phoronix Turns 11 Years Old Next Week: How Should We Celebrate?
  5. Ubuntu Community Council Reaffirms Its Decision Against Kubuntu's Leader
  6. Future Plans For Changing Fedora's Installer
  7. Confusion Mounts Over Wayland's Actual License
  8. GNOME's Mutter Now Supports Drag-n-Drop To/From Wayland & X11
  9. Wine 1.7.44 Works On More 64-bit ARM Support
  10. Phoronix Test Suite 5.8 Milestone 5 Brings Near Final "Belev" Experience
Latest Articles & Reviews
  1. Btrfs RAID 0/1/5/6/10 Five-Disk Benchmarks On Linux 4.1
  2. Opening The Gates To Our Daily Open-Source Linux Benchmark Results
  3. The Latest Features For Linux Performance Management + Benchmark Monitoring
  4. Noctua NH-U12DX i4 + NF-F12
Most Viewed News This Week
  1. NVIDIA's Proprietary Driver Is Moving Closer With Kernel Mode-Setting
  2. Features Added To Mesa 10.6 For Open-Source GPU Drivers
  3. Ubuntu's LXD vs. KVM For The Linux Cloud
  4. Friction Building Around An Ubuntu Community Council Decision
  5. The Latest Linux Kernel Git Code Fixes The EXT4 RAID0 Corruption Problem
  6. The CompuLab Fitlet Is A Neat Little Linux PC With AMD SoC
  7. Linux 4.1-rc5 Kernel Released
  8. Russia's Baikal Chips End Up Going For A MIPS CPU