Open-Source Game Advancing Its GL3 Renderer

Posted by Michael Larabel on October 04, 2012

Developers working on the Unvanquished open-source game as a visually impressive project have been advancing their OpenGL 3.x renderer.

Unvanquished is based upon the open-source id Tech 3 engine with the XReaL rendering improvements to form what they call the OpenWolf engine. There's a GL3 renderer with this work and they have been working to improve it as of late.

In a recent update posted to the project's blog they mention, " In regards to the codebase, we've been working heavily on it, as always. For instance, we've made some improvements to the GL3 renderer. It now uses roughly 90 MB less memory during the loading of maps, and GLSL's cached files take less space on your hard drive. Our goal is to refine the performance of GL3 to the point that we can safely drop support for the old vanilla renderer. This way, we only have to support one renderer, and we don't have to worry about models or maps looking poorly on vanilla."

This is exciting to see an open-source game working on OpenGL 3.x support and taking it to the point that eventually they plan to drop their old id Tech 3 era renderer using GL2.

These improvements for Unvanquished and its open-source game engine will be found with their Unvanquished Alpha 8 release due out on 7 October. This next alpha release will also feature improvements to the human model, a new map, and various other enhancements that have come about since the Unvanquished Alpha 7 release that happened at the beginning of September.

Discuss this article in our forums, IRC channel, or email the author. You can also follow our content via RSS and on social networks like Facebook, Identi.ca, and Twitter (@Phoronix and @MichaelLarabel). Subscribe to Phoronix Premium to view our content without advertisements, view entire articles on a single page, and experience other benefits.
Latest Hardware Reviews
  1. Sumo Lounge Emperor
  2. Gallium3D Continues Improving OpenGL For Older Radeon GPUs
  3. 15-Way Open vs. Closed Source NVIDIA/AMD Linux GPU Comparison
  4. Nouveau vs. NVIDIA Linux Comparison Shows Shortcomings
Latest Software Articles
  1. The Cost Of Ubuntu Disk Encryption
  2. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
  3. AMD Radeon R600 GPU LLVM 3.3 Back-End Testing
  4. F2FS File-System Shows Regressions On Linux 3.10
Latest Linux News
  1. QEMU 1.5 Supports VGA Passthrough, Better USB 3.0
  2. Handbrake 0.9.9 Supports OpenCL Offloading
  3. Freedreno Gallium3D Now Banging The Adreno A3XX
  4. Jolla Announces Their First Phone
  5. Mageia 3 Released, Still Using Legacy GRUB
  6. NetBSD 6.1 Brings In More Features
  7. Using Six Monitors With AMD's Open-Source Linux Driver
  8. Benchmarking The Intel P-State, CPUfreq Changes
  9. FreeBSD Still Working On Next-Gen Package Manager
  10. DNF Still Advancing As Experimental Yum For Fedora
  11. Logitech Begins Supporting Linux Users
Latest Forum Talk
  1. DRM Moves Ahead With HTML5 Specification
  2. Handbrake 0.9.9 Supports OpenCL Offloading
  3. Features Being Developed For KDE 4.11 Desktop
  4. Modern Intel Gallium3D Driver Still Being Toyed...
  5. The Cost Of Ubuntu Disk Encryption
  6. OpenSUSE Considers Replacing LXDE With E17
  1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Motherboards
  5. Peripherals
  6. Processors
  7. Software
  8. Operating Systems
  9. All Articles
  1. Linux Benchmarking
  2. OpenBenchmarking.org
  3. Phoronix Test Suite