Blender Can Do Simulations With Bullet Physics
Written by Michael Larabel in Free Software on 28 August 2012 at 12:44 PM EDT. 2 Comments
Besides the Blender modelling software and game engine being ported to Android with OpenGL ES rendering support, another interesting GSoC project for this popular open-source project was Bullet Physics Library integration.

The aim for integrating Bullet Physics into Blender is that the animation/modelling software can now directly do simulations with Bullet compared to the status quo of having to push it through the Blender Game Engine for such capabilities. This Bullet simulations support for Blender originally began two years ago as a Google Summer of Code 2010 project but was then revived this summer.

More information on this Blender-Bullet integration can be found from this Wiki page while embedded below is a lengthy video that highlights some of the progress and possibilities now offered by using Bullet for simulations within the open-source modelling/animation software.

That was an update from one month ago while embedded below is a video from two weeks ago.

About The Author
Author picture

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

Related Free Software News
Popular News
Trending Reviews & Featured Articles