Among the fun facts shared last week in celebrating the 20th birthday of OpenGL was that covering the OpenGL specification with all of its extensions is longer -- in terms of lines, words, and characters -- than the bible.
Last week at SIGGRAPH
in Los Angeles besides releasing OpenGL ES 3.0
, introducing OpenGL 4.3
, and talking about Valve's games on Linux
, they were also celebrating twenty years of OpenGL.
It was in 1992 that the OpenGL 1.0 specification was released. Last week's coverage
included the original OpenGL 1.0 press release, SIGGRAPH photos, and other details. Embedded below for your viewing pleasure are now the slides used when covering OpenGL over the past 20 years, including comparing the length of the OpenGL specification to the bible, NVIDIA's performance improvements over several years, and other interesting tid-bits of information.