1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Intel Continues With Mesa Changes For Valve

Valve

Published on 07 August 2012 03:06 PM EDT
Written by Michael Larabel in Valve
22 Comments

Intel open-source developers continue to make changes to Mesa at the request of Valve Software's Linux team.

Following the recent article about Valve & Intel Work On Open-Source GPU Drivers, hitting the mailing list for Mesa development today was a set of patches by Intel's Eric Anholt with changes at the request of Valve.

The patch-set comes down to exposing more information than what is currently exposed through the GL_ARB_debug_output extension. Some of the information now exposed through the performance debug information include messages for freagment and vertex shaders triggering register spilling, GPU stalls waiting for a query object, advice to using a blit call for avoiding a stall on glBufferSubData(), stalling the GPU within glBufferSubData(), mapping a busy buffer object, failing to fast clear depth, notice on recompiling shaders, the state cache size limit being exceeded, and notice for stalls during shader compilation.

These performance debugging messages can benefit any OpenGL game/application developer, but are just available at this point for the i965 DRI driver and does require setting INTEL_DEBUG=perf.
One of Valve's requests was for GL_ARB_debug_output for performance traps they should know about. Unfortunately, Mesa's ARB_debug_output support is very limited at the moment, so this just gets messages in place, which we can convert to GL_ARB_debug_output at some later time.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Trying Out The Modern Linux Desktops With 4 Monitors + AMD/NVIDIA Graphics
  2. Turning A Basement Into A Big Linux Server Room
  3. NVIDIA's $1000+ GeForce GTX TITAN X Delivers Maximum Linux Performance
  4. OS X 10.10 vs. Ubuntu 15.04 vs. Fedora 21 Tests: Linux Sweeps The Board
  5. The New Place Where Linux Code Is Constantly Being Benchmarked
  6. 18-GPU NVIDIA/AMD Linux Comparison Of BioShock: Infinite
Latest Linux News
  1. Firefox 37 Coming Today With Heartbeat, HTTPS Bing
  2. OpenIndiana 2015.03 Updates Its Solaris/Illumos Environment
  3. GNOME 3.16 SDK Runtime Now Available
  4. Initial Intel Braxton Support Might Come To Linux 4.1
  5. Why KDE's KWin Doesn't Integrate Weston/QtCompositor For Wayland Support
  6. Clang Now Supports Targeting The NaCl OS
  7. PC-BSD Updates Its Lumina Desktop (v0.8.3)
  8. Fedora 22 Alpha Now Available For AArch64 & PowerPC64
  9. Systemd Developers Did NOT Fork The Linux Kernel
  10. PulseAudio 7.0 To Enable LFE Remixing By Default
Most Viewed News This Week
  1. Introducing The Library Operating System For Linux
  2. Improved OpenCL Support For Blender's Cycles Renderer
  3. Allwinner Continues Jerking Around The Open-Source Community
  4. Open-Source Driver Fans Will Love NVIDIA's New OpenGL Demo
  5. GNOME 3.16 Released: It's Their Best Release Yet
  6. Systemd Change Allows For Stateless Systems With Tmpfs
  7. Ubuntu 15.04 Final Beta Released
  8. Nuclide: Facebook's New Unified IDE