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Wine 1.5.10 Defaults To D3D Off-Screen Rendering

WINE

Published on 31 July 2012 03:54 PM EDT
Written by Michael Larabel in WINE
54 Comments

Today marks the release of the Wine 1.5.10 development version and among other changes it now defaults to off-screen rendering for Direct3D.

The official features of this new Wine 1.5.10 release include:

- New version of the Gecko engine based on Firefox 14.
- Support for OpenGL in the DIB engine using libOSMesa.
- Off-screen rendering is now the default in Direct3D.
- Some more WMI infrastructure.
- Various bug fixes.

Additional information is available at WineHQ.org. Other Wine 1.5.x series changes are detailed in this listing.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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