On the same day as announcing he's joining Valve Software
, Sam Lantinga announced that it's time to unleash Simple DirectMedia Layer (SDL) 2.0 on the masses.
The latest Valve hire looks like he'll still be leading SDL's development while working for the Bellevue company. In his latest mailing list thread entitled SDL 2.0 blockers?
, he shared, "I talked with Ryan [Gordon] and Gabriel and we all agree that it's time to unleash SDL 2.0 on the masses. Before we do that I want to get as many blocking issues resolved as soon as possible. The timing on this is interesting, because my computer is on a truck, but I think if we get the hot issues known publicly, then we'll be able to get them fixed more quickly and folks on the list can help bang them out."
Ryan Gordon's been speaking of the SDL 2.0 release being on the horizon since earlier this year
and it looks like it will soon come to fruition.
The key features of SDL 2.0 include:
- A 3D-accelerated texture-based rendering API.
- Hardware-accelerated 2D graphics.
- Support for render targets.
- Multiple window support.
- API support for clipboard access.
- Multiple input device support (pointers, keyboards, etc).
- Support for 7.1 speaker output.
- Multiple audio device support.
- Force-feedback API for joysticks.
- Horizontal mouse-wheel support.
- Multi-touch input API support.
- Audio capture support.
- Multi-threading improvements.
Some of the other SDL 2.0 features are talked about on their roadmap Wiki page
. SDL 1.3/2.0 has been a long time coming and brings many features, it's great to see that it's finally about to see the light of day! With Valve's backing, hopefully we'll be able to see many great things out of this multi-platform library on an expedited basis.