Ryan "Icculus" Gordon Has Some New Tools

Posted by Michael Larabel on January 04, 2012

Ryan "Icculus" Gordon doesn't have any new Linux game ports to report on for now, but he does have some announcements concerning some open-source development tools he's been working on recently for some of the Linux ports of the Humble Indie Bundle game titles.

In the first finger update in a while (aside from really just announcing Humble Indie Bundles), Gordon shares his open-source (zlib-licensed) tools he worked on for the Shank Linux game port, among other projects. The spawned open-source tools include MojoShader, TheoraPlay, and MojoDDS.

Ryan's MojoShader is a library to handle Microsoft Direct3D HLSL shaders on non-Windows, non-Direct3D platforms. I.e. to handle HLSL D3D shaders on Linux with OpenGL or other render back-ends. Though this isn't exactly new work with the original source-code dating back to 2008. MojoShader is used within Unreal Tournament 3 and its OpenGL renderer, the Unity game engine, Super Meat Boy, and other games.

TheoraPlay is a simple and easy-to-use library for playing back Theora files. Lastly, MojoDDS has been around for a few months but is Ryan's way for handling DDS (DirectDraw Surface) files.

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