Ryan "Icculus" Gordon Has Some New Tools
Written by Michael Larabel in Gaming on 4 January 2012 at 08:55 PM EST. Add A Comment
Ryan "Icculus" Gordon doesn't have any new Linux game ports to report on for now, but he does have some announcements concerning some open-source development tools he's been working on recently for some of the Linux ports of the Humble Indie Bundle game titles.

In the first finger update in a while (aside from really just announcing Humble Indie Bundles), Gordon shares his open-source (zlib-licensed) tools he worked on for the Shank Linux game port, among other projects. The spawned open-source tools include MojoShader, TheoraPlay, and MojoDDS.

Ryan's MojoShader is a library to handle Microsoft Direct3D HLSL shaders on non-Windows, non-Direct3D platforms. I.e. to handle HLSL D3D shaders on Linux with OpenGL or other render back-ends. Though this isn't exactly new work with the original source-code dating back to 2008. MojoShader is used within Unreal Tournament 3 and its OpenGL renderer, the Unity game engine, Super Meat Boy, and other games.

TheoraPlay is a simple and easy-to-use library for playing back Theora files. Lastly, MojoDDS has been around for a few months but is Ryan's way for handling DDS (DirectDraw Surface) files.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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