libdce: The Distributed Codec Engine
Written by Michael Larabel in Free Software on 3 January 2012 at 04:57 AM EST. 4 Comments
For those who became more interested in the PandaBoard ES after it was benchmarked on Phoronix last week, here's some details about the Distributed Codec Engine found on this OMAP4 platform from Texas Instruments.

For providing hardware accelerated codec support there is the Codec Engine for modern Texas Instruments ARM platforms. "Codec Engine (CE) is a framework that enables applications to easily instantiate and work with XDM codecs and algorithms using a common API."

Exposing this TI accelerated interface is "libdce", which is an open-source library maintained by Texas Instruments, and is currently supported by a few multi-media sample applications like omapfbplay and gst-ducati.

However, setting up libdce & co isn't quite as easy as if looking to use VDPAU or VA-API under Linux. Details on this project for those wanting to investigate more about the codec possibilities can find useful details from the GitHub project page.

There's also more information on the codec engine itself from the Texas Instruments Wiki.

I'll have more ARM Linux desktop benchmarking news when returning to the office on Thursday. There's also a NVIDIA TEGRA-2 system waiting to be tested too.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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