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CoreBreach On Linux Is Ready, May Go Open-Source

Gaming

Published on 21 December 2011 05:41 PM EST
Written by Michael Larabel in Gaming
16 Comments

More than a month ago I was the first to write about the CoreBreach racing game coming to Linux. Well, there's some more interesting news to deliver today.

Besides being a racing game and not yet-another-first-person-shooter for Linux, what also made the CoreBreach Linux port interesting is that it's originally a Mac OS X title and for still using the Apple APIs on Linux they took advantage of GNUstep in porting this Objective-C 2.0 game to Linux. The game also has custom 3D rendering engine. (All of the technical details about the Linux port are talked about in this Phoronix article.)

In the month since sharing the news about CoreBreach coming to Linux, the port has been finished up. Development builds were also offered up to users of the Phoronix Forums as the Mac OS X developers sought help in finding out about Linux graphics driver issues, etc. From Julian Mayer with CoreCode (the studio behind CoreBreach), "Actually the forum thread for the last story has been very beneficial, I've worked with some of your community members to ensure compatibility with the open-source MESA ATI driver, for some problems we've found workarounds, for others we've filed bug reports at MESA."

CoreBreach for Linux is now available via the Desura Linux client and will be coming soon to other distribution services like Gameolith and the Ubuntu Software Center. The cost of CoreBreach on Linux is $6.99 USD.

Some exciting news to share on Phoronix today is that the developers behind CoreBreach are even looking at open-sourcing the game and its custom engine. "On a related note, we've been thinking about the possibility of open-sourcing the code of the game and the engine. We are not yet sure about the definite terms (e.g. open sourcing when the expenses have been met) or if there even is any interest in this. If you run a story about this it would be great if you could invite the community to give some feedback in the accompanying forum thread so we can possibly come up with something definite - if there is any interest." So interested open-source gamers, go forth into the forums and share your ideas with CoreCode about open-sourcing this racing game for Linux!

More information on this anti-gravity racing game for Linux, Mac OS X, and Windows is available from the CoreCode web-site.

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