Welcoming The ioDoom3 Project
Written by Michael Larabel in Gaming on 23 November 2011 at 08:10 AM EST. 28 Comments
Following the release of the Doom 3 source-code last night by id Software under the GNU GPLv3, an "ioDoom3" project has already been formed out of this id Tech 4 engine code.

The ioDoom3 project comes from the creators of ioquake3, the code-base that was formed when id Software had released the Quake 3 (id Tech 3) source-code a half-decade ago. The ioquake3 engine is what's used by OpenArena, World of Padman, Urban Terror, and many other open-source games. The ioquake3 developers are now looking to do the same for this more impressive game engine via the ioDoom3 effort.

Right now the infrastructure is still being setup and developers are only beginning to dabble with this code that was just published hours ago. The project web-site for ioDoom3 will be ioDoom3.org.

Best of luck to this project and hopefully there will be some interesting open-source projects taking advantage of the Doom 3 / id Tech 4 engine source-code. I've already fetched it and am beginning to look into new performance tests or other ways to benchmark this newer id Software code.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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