XreaL-ified Enemy Territory Sees Release

Written by Michael Larabel in Linux Gaming on 18 November 2011 at 10:54 AM EST. 3 Comments
LINUX GAMING
While the Doom 3 source-code from the id Tech 4 engine is about to be released, there will continue to be some open-source projects basing their work off the already-open id Tech 3 (ioquake3) engine. One of the interesting projects that had a lot of hope for a while but never really got off the ground was the XreaL engine incarnation of id Tech 3, but this month it's finally released a build with its improvements ported to Enemy Territory.

XreaL is an open-source ioquake3 project I first wrote about in 2009 when it was shaping up to be the most advanced open-source game engine. While XreaL is derived from an engine that got its start more than a decade ago with Quake III Arena, the lead developer behind the project made a number of enhancements to make this engine more modern. He wrote a pure GLSL renderer and began to take advantage of OpenGL ES 2.0 and OpenGL 3.x APIs.

The graphics shown by XreaL were quite stunning, but XreaL as a game really never got off the ground since the project lacked artists to come up with interesting game assets, worthwhile game-play, etc. So XreaL basically faded off.

The source-code to id Tech 3 was released in 2005, but last year marked the release of id Software open-sourcing Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. When that happened, XreaL was resurrected and work began to re-base the XreaL changes on the Enemy Territory work.

This allows Doom 3 and Quake 4 maps to be compiled for Enemy Territory, support for dynamic shadows, and various other enhancements. Like XreaL proper, the ET:XreaL project was also not quick to release. The last time I talked about XreaL was this summer when looking at the progress and also talking about a modular rendering system for ioquake3.

What I can finally say today is that a release has been tagged for the Enemy Territory version of XreaaL. It can be fetched from its SourceForge site. ETXreaL-0.3.0-20111110 was tagged last week. The game's read-me file goes through setting up ETXreaL with the Enemy Territory game assets, etc.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

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