XreaL-ified Enemy Territory Sees Release

Posted by Michael Larabel on November 18, 2011

While the Doom 3 source-code from the id Tech 4 engine is about to be released, there will continue to be some open-source projects basing their work off the already-open id Tech 3 (ioquake3) engine. One of the interesting projects that had a lot of hope for a while but never really got off the ground was the XreaL engine incarnation of id Tech 3, but this month it's finally released a build with its improvements ported to Enemy Territory.

XreaL is an open-source ioquake3 project I first wrote about in 2009 when it was shaping up to be the most advanced open-source game engine. While XreaL is derived from an engine that got its start more than a decade ago with Quake III Arena, the lead developer behind the project made a number of enhancements to make this engine more modern. He wrote a pure GLSL renderer and began to take advantage of OpenGL ES 2.0 and OpenGL 3.x APIs.

The graphics shown by XreaL were quite stunning, but XreaL as a game really never got off the ground since the project lacked artists to come up with interesting game assets, worthwhile game-play, etc. So XreaL basically faded off.

The source-code to id Tech 3 was released in 2005, but last year marked the release of id Software open-sourcing Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. When that happened, XreaL was resurrected and work began to re-base the XreaL changes on the Enemy Territory work.

This allows Doom 3 and Quake 4 maps to be compiled for Enemy Territory, support for dynamic shadows, and various other enhancements. Like XreaL proper, the ET:XreaL project was also not quick to release. The last time I talked about XreaL was this summer when looking at the progress and also talking about a modular rendering system for ioquake3.

What I can finally say today is that a release has been tagged for the Enemy Territory version of XreaaL. It can be fetched from its SourceForge site. ETXreaL-0.3.0-20111110 was tagged last week. The game's read-me file goes through setting up ETXreaL with the Enemy Territory game assets, etc.

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