Particle Code Platform May Go Open-Source

Posted by Michael Larabel on October 30, 2011

Particle Code, a software platform that allows game/application developers to easily target multiple operating systems and mobile devices, may not only be gaining Linux support but could also become an open-source development platform if there's sufficient interest.

Particle Code was acquired a few days back by its competitor, Appcelerator. The acquisition appears to mostly be about picking up the Particle Code engineering talent with their vast experience in making games/applications cross-platform in one pleasant sweep.

However, the Particle SDK beta is coming to an end as a result of being bought out by their competitor. In announcing the acquisition, the Particle Code team mentions, "The Particle platform is and will continue to be completely free to developers, new and old. We may even open source parts of it in the future. Stay tuned."

The Particle Code support team also mentions in their forums, "If we see that many developers are interested in it, there's a good chance we'll open source it."

The Particle Code overview lists the supported target platforms as Apple iOS, Android, Windows Phone 7, HTML5, Adobe Flash, J2SE, BlackBerry, WebOS, J2ME, Symbian, and Windows. Developers can be using a Windows, Mac OS X, or Linux (coming soon) host and be writing their games/applications in Java, ActionScript 3, or C# support is evidently being worked on.

Particle Code works by passing the source-code, assets, and UI layouts to the Particle Engine, which in turn has platform plug-ins and translators. This engine translates the original source and assets into native source-code and components for each targeted platform. This translated-to-native code is then passed to each respective platform's SDK to then produce the native applications and the HTML5 version of the game/app.

The Particle Code platform shares similarities to Google's PlayN project, which is a cross-platform game library that's already free and open-source.

Discuss this article in our forums, IRC channel, or email the author. You can also follow our content via RSS and on social networks like Facebook, Identi.ca, and Twitter (@Phoronix and @MichaelLarabel). Subscribe to Phoronix Premium to view our content without advertisements, view entire articles on a single page, and experience other benefits.
Latest Hardware Reviews
  1. Sumo Lounge Emperor
  2. Gallium3D Continues Improving OpenGL For Older Radeon GPUs
  3. 15-Way Open vs. Closed Source NVIDIA/AMD Linux GPU Comparison
  4. Nouveau vs. NVIDIA Linux Comparison Shows Shortcomings
Latest Software Articles
  1. GCC 4.8.0 vs. LLVM Clang 3.3 Compiler Performance
  2. Intel Linux OpenGL Driver Leading Over Apple OS X
  3. The Cost Of Ubuntu Disk Encryption
  4. Btrfs vs. EXT4 vs. XFS vs. F2FS On Linux 3.10
Latest Linux News
  1. A New X.Org-Free Wayland LiveCD Released
  2. Unity 8, Mir Made Progress This Week On Features
  3. LLVM Clang 3.3 RC2 Is Ready For Testing
  4. AMD RadeonSI Gallium3D Begins Simple CL Demos
  5. Intel Shows Off GNOME3-Based Tizen Shell
  6. Linux Desktop Security Could Be A Whole Lot Better
  7. KDE 4.11 Will Be The Last Major KDE4 Workspaces Feature Release
  8. New NVIDIA Linux Driver Supports The GeForce GTX 780
  9. Chrome 28 To Offer More Speed Improvements
  10. Digia Announces "Boot To Qt" Project
  11. X.Org Libraries Hit By Round Of Security Issues
Latest Forum Talk
  1. Unity 8, Mir Made Progress This Week On Features
  2. AMD RadeonSI Gallium3D Begins Simple CL Demos
  3. Debian GNU/Hurd 2013 Release Brings New Packages
  4. GCC 4.8.0 vs. LLVM Clang 3.3 Compiler Performance
  5. Steam: No used games...
  6. KDE 4.11 Will Be The Last Major KDE4 Workspaces...
  1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Motherboards
  5. Peripherals
  6. Processors
  7. Software
  8. Operating Systems
  9. All Articles
  1. Linux Benchmarking
  2. OpenBenchmarking.org
  3. Phoronix Test Suite