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Doom 3 Progresses On OpenGL ES 2.0, EGL

Gaming

Published on 07 May 2012 05:17 PM EDT
Written by Michael Larabel in Gaming
1 Comment

Last month I wrote about a new GLSL back-end for the Doom 3 engine by Oliver McFadden. This week he's now shared his work done to bring OpenGL ES 2.0 and EGL support to this game engine.

Oliver blogged about the work he's been doing lately to allow Doom 3 to run over OpenGL ES 2.0 with EGL. This work would allow for Doom 3 to run on mobile devices, well, assuming the hardware is fast enough to keep up with the engine and game content.

Oliver is the same open-source graphics developer that previously brought the Quake 3 engine to the Nokia N900. On the Phoronix IRC channel (#phoronix on freenode.net), McFadden mentioned he's doing this Doom 3 mobile porting just as a hobby. He also mentioned on the Phoronix IRC channel, "I have to think a little about how the game (either single player or multiplayer) could run on embedded hardware, where you do not have the traditional controls...auto-aim sounds like a good and easy idea initially, but you quickly end up running into many corner cases and/or just annoying the player."

Embedded below is a screenshot showing x86_64 Doom 3 on Linux with OpenGL ES 2.0 with GLSL. This work by McFadden is still a work-in-progress, but it's certainly moving along.

Doom 3 Progresses On OpenGL ES 2.0, EGL


About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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