Ryan Gordon's MojoShader Sees New Mojo
Written by Michael Larabel in Gaming on 30 April 2012 at 08:37 AM EDT. 5 Comments
There's renewed efforts going into MojoShader, the project by Ryan Gordon for dealing with Direct3D HLSL shaders on non-Direct3D non-Windows platforms.

MojoShaders allows converting Direct3D shaders to OpenGL on-the-fly and was developed by Gordon in the process of porting various games to Linux. Among the games using MojoShader is the never-released-for-Linux Unreal Tournament 3, Killing Floor, Unity, Super Meat Boy, Shank, and others. Additional details on MojoShader can be found on the Icculus.org project page.

For the past few months there hasn't been much activity with the MojoShader Mercurial repository, but that has changed in the past two weeks. As can be seen from the web viewer front-end to the MojoShader repository, it goes from no real development in the past 3~4 months and then all of a sudden in the past two weeks to a number of commits by Ryan himself.

Among the work in the past two weeks were some clean-ups, support foe new opcodes, fixes, and other work. Let's hope Ryan's renewed work on MojoShader will be for yet another Linux game port from Windows, but he hasn't said anything at the moment.

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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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