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Cube 2's Tesseract Vastly Improves Graphics

Gaming

Published on 24 April 2012 11:55 AM EDT
Written by Michael Larabel in Gaming
3 Comments

The Cube 2 / Sauerbraten engine can now provide vastly improved graphics capabilities that can take better advantage of modern hardware thanks to Tesseract.

From last week's announcement, "What is Tesseract? Tesseract is a sort of Frankenstein's monster that escaped the lab when I ripped out the static lightmapped heart of Sauerbraten, squished it under-foot with extreme prejudice, and stitched it back together with deferred shading and shadowmapping."

Cube 2 Tesseract provides deferred shading support, HDR rendering with tone-mapping and bloom, omni-directional point-light shadowmaps, sunlight cascaded shadow-maps, screen-space ambient occlusion, screen-space water reflections, refractive alpha cubes, and refractive glass material.

Right now this advanced "Cube 2" code is being housed on GitHub.

This improved engine code is still available as open-source under the Zlib license and "the codebase is still in a state of high flux, so I would expect a lot of changes coming in the future."

The main developer says Sauerbraten / Cube 2 development will continue but this is "just a fork, a what-if experiment to see what it might look like if it dropped all concerns about compatibility and good performance on old hardware and just tried to modernize." Additionally, "Tesseract is not at this moment endeavoring to be a stand-alone game, but just another parallel codebase people interested in the engine can choose from to work from if they want to mod it into a game of their own."

Embedded below are some Tesseract demo videos.


About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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