1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Mesa Makes Way For Assembly Shaders To GLSL IR

Intel

Published on 18 April 2012 10:16 AM EDT
Written by Michael Larabel in Intel
12 Comments

Intel's Ian Romanick has made progress in his long side-project of compiling OpenGL assembly shaders to GLSL IR. He's now up to the point of being able to run the Doom 3 binaries with this conversion work for Mesa.

Ian talked about his aspirations for compiling assembly shaders (e.g. GL_ARB_vertex_program) to GLSL IR back at XDC2011 Chicago.

As said on Ian's blog, "This project has turned into such an incredible rat's nest of irritation that I can't even believe it."

The good news is that he's now hit a big milestone by running Doom 3 binaries with the assembly shaders in GLSL IR. However, there's still issues like incorrect rendering and needing to disable HiZ. He has posted some screenshots from Doom 3 showing the progress on Intel Sandy Bridge.

Mesa Makes Way For Assembly Shaders To GLSL IR


About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Articles & Reviews
  1. Trying Out The Modern Linux Desktops With 4 Monitors + AMD/NVIDIA Graphics
  2. Turning A Basement Into A Big Linux Server Room
  3. NVIDIA's $1000+ GeForce GTX TITAN X Delivers Maximum Linux Performance
  4. OS X 10.10 vs. Ubuntu 15.04 vs. Fedora 21 Tests: Linux Sweeps The Board
  5. The New Place Where Linux Code Is Constantly Being Benchmarked
  6. 18-GPU NVIDIA/AMD Linux Comparison Of BioShock: Infinite
Latest Linux News
  1. Fedora 22 Alpha Now Available For AArch64 & PowerPC64
  2. Systemd Developers Did NOT Fork The Linux Kernel
  3. PulseAudio 7.0 To Enable LFE Remixing By Default
  4. Features & Changes Coming For Mir 0.13
  5. How Far Valve Has Come: Three Years Ago They Needed OpenGL Linux Help
  6. Audacity 2.1 Improves Noise Reduction, Adds Real-Time Effects Preview
  7. Linux 4.0-rc6 Kernel Released
  8. Automatically Managing The Linux Benchmarks Firing Constantly
  9. The Big Features Of The Linux 4.0 Kernel
  10. Mesa's Android Support Is Currently In Bad Shape
Most Viewed News This Week
  1. Introducing The Library Operating System For Linux
  2. Improved OpenCL Support For Blender's Cycles Renderer
  3. Allwinner Continues Jerking Around The Open-Source Community
  4. Open-Source Driver Fans Will Love NVIDIA's New OpenGL Demo
  5. GNOME 3.16 Released: It's Their Best Release Yet
  6. Systemd Change Allows For Stateless Systems With Tmpfs
  7. Ubuntu 15.04 Final Beta Released
  8. Nuclide: Facebook's New Unified IDE