Wine 1.4 Officially Released After Two Years
Written by Michael Larabel in WINE on 7 March 2012 at 12:06 PM EST. 4 Comments
To finally replace the stable Wine 1.2 release after nearly two years is Wine 1.4.

The Wine 1.4 release comes just one day after CodeWeavers released CrossOver XI, which is their latest major step in their commercial-based Mac OS X / Linux software for running Windows applications. CrossOver XI is based on the Wine 1.4 code-base.

The Wine 1.4 release announcement can be found at Over the past 20 months there's been more than 16,000 changes. Among the many Wine 1.4 changes are a DIB engine implementation, JavaScript improvements, better performance, slightly better Direct3D, and X Input 2.0 support.

The 1.4 release announcement mentions, "The main highlights are the new DIB graphics engine, a redesigned audio stack, and full support for bidirectional text and character shaping. It also contains a lot of improvements across the board, as well as support for many new applications, notably Microsoft Office 2010."

On the graphics side, the Device Independent Bitmaps (DIB) engine is a huge improvement for many applications, Wine also now better uses the X RENDER extension, there is now support for multi-sample anti-aliasing (MSAA), an improved blitter, support for v-sync / swap intervals, performance improvements, OpenGL extension handling improvements, the DirectDraw implementation is much better, and the D3DX9 shader assembler is nearly finished.

There's also the completely re-designed audio stack that's drived from Microsoft's Windows Vista audio model (with re-written ALSA/OSS/CoreAudio drivers), support for animated mouse cursors, better internationalization, GStreamer support for audio and video playback, and support for system tray notification balloons. Again, see the release announcement for full details.

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Michael Larabel is the principal author of and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and automated benchmarking software. He can be followed via Twitter or contacted via

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