1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Another Unigine-Based Linux Game Soon To Alpha

Gaming

Published on 18 January 2012 01:58 PM EST
Written by Michael Larabel in Gaming
6 Comments

Relics of Annorath, a game announced last year, is nearing its alpha release. This forthcoming MMORPG game is built atop the Unigine Engine and will feature a native Linux client.

From the bits of information that is out there now, Relics of Annorath is described by its developers as "MMORPG which plays in a medieval/post-modern ambience. It provides a complex economic system, which is also reflected on the profession system of the individual characters. Relics of Annorath provides as much freedom to the player as possible, this covers a dynamic changing world with a complex guild, faction and political system that can change nearly everything in the player experience."

That information isn't particularly new and the information on Annorath-game.com is still limited, but they continue advertising their Unigine Engine base and "Linux native support." They're even advertising their use of the open-source Blender modelling software in the creation of this game.

What's new though is a tech demo trailer they released this month. It's embedded below for your viewing pleasure. Under Linux, the Unigine Engine is using an OpenGL 3/4 renderer, which like OilRush, Heaven, and other forthcoming Unigine titles, is quite visually impressive.


The video description mentions, "We are proud to show you our new Content for the upcoming Alpha Release of Relics Of Annorath MMORPG."

Meanwhile, Unigine Corp is set to release the OilRush game next week as their first in-house title. They also have the Valley tech demo that's expected out soon, among other Linux-friendly activity.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
Latest Linux Hardware Reviews
  1. The Power Consumption & Efficiency Of Open-Source GPU Drivers
  2. AMD R600g/RadeonSI Performance On Linux 3.16 With Mesa 10.3-devel
  3. Intel Pentium G3258 On Linux
  4. SilverStone Precision PS10
Latest Linux Articles
  1. Nouveau vs. Radeon vs. Intel Tests On Linux 3.16, Mesa 10.3-devel
  2. KVM Benchmarks On Ubuntu 14.10
  3. X.Org Server 1.16 Officially Released With Terrific Features
  4. Ubuntu With Linux 3.16 Smashes OS X 10.9.4 On The MacBook Air
Latest Linux News
  1. Git 2.1 To Further Mainline Windows Support Patches
  2. Debian 8.0 Jessie Is Settling For Linux 3.16
  3. Meson: A Next-Gen Build System Showing Promise
  4. Linux 3.16-rc7 Calms Things Down For The Linux 3.16 Kernel
  5. Open-Source AMD Users Report Hawaii GPU Acceleration Is Working
  6. Linus Torvalds On GCC 4.9: Pure & Utter Crap
  7. Cauldron 2014: GCC & LLVM Will Look To Collaborate More
  8. GCC Receives ACM Programming Languages Software Award
  9. KDE 4.14 Beta 3 Released
  10. A New Video Has Us Real Excited About The New UT For Linux
Latest Forum Discussions
  1. Updated and Optimized Ubuntu Free Graphics Drivers
  2. ASRock AM1H-ITX: One Of The Best AM1 Mini-ITX Motherboards
  3. Debian + radeonsi
  4. Open-source drivers on ATI R7 260X
  5. Table test
  6. How To Setup Radeon DPM On Ubuntu Linux
  7. New build, first Linux PC, what could go wrong? ;)
  8. AMD "Hawaii" Open-Source GPU Acceleration Still Not Working Right