Godot 3.0 Is Working On WebAssembly + WebGL 2.0 Exporting
Written by Michael Larabel in Linux Gaming on 14 March 2017 at 11:16 AM EDT. 5 Comments
LINUX GAMING --
The open-source Godot game engine continues working towards their 3.0 major release.

Godot developers have published a fresh progress report concerning their latest 3.0 developments.

Godot 3.0 is seeing rewritten import and export workflow handling as their latest accomplishment. Also interesting is they mention a new exporter is being developed for exporting Godot games to WebAssembly and WebGL 2.0.

WebAssembly is the recently-ratified standard for compiling performance-sensitive code to modern web browsers in a cross-browser manner. WebGL 2.0 is also present as the latest graphics API in the latest versions of Chrome and Firefox. Thus Godot being able to target WebAssembly and WebGL 2.0 is a big step forward for allowing more powerful, graphics-intensive games on the web.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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