Banshee Engine Now Has Working Vulkan Support, But Linux Support Still Developing
Written by Michael Larabel in Vulkan on 10 January 2017 at 01:43 PM EST. 1 Comment
VULKAN --
We previously talked of the open-source Banshee 3D engine working on Vulkan support while now it's official, but the Linux client remains a work in progress.

The Banshee Engine's Vulkan implementation is now nearly to parity with its Direct3D 11 and OpenGL 4 implementations. Banshee offers a modern front-end API designed around Vulkan, supports multi-threaded rendering, multi-queue support, and other exciting features. Banshee remains a C++14 code-base.

Banshee doesn't yet have a Linux client but it's on target for release next quarter plus an array of other features they hope to implement this year. Those wanting to learn more about Banshee and its new Vulkan commits can visit the GitHub project site.
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Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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