With Cold War (Mindware Studio's inaugural title) having gone gold late last month for Linux, we took the time to get a few questions answered by Mindware Studios. In this interview, Patrik Rak of Mindware answered some of our questions about their Meng engine as well as a few pieces of information from what we can expect to see in the future. We also learned some more information on their Linux and Macintosh client intentions for future titles.
21 August 2006
Nexuiz, an open-source multi-platform game designed for classic death-match game-play, has come yesterday with Nexuiz version 2.0. Nexuiz v2.0 comes just days after its one year anniversary of their inaugural v1.0 release. While this isn't like some free and open-source games that have poor graphics, Nexuiz 2.0 is surprisingly good, and even supports High Dynamic Range! Nexuiz 2 brings several competitive features to the table such as a single-player campaign mode, new particle effects system, and more. We at Phoronix have taken a quick look at this latest update.
15 June 2006
Coincidently, during E3 2006, Linux Game Publishing had released to its Beta community, the full version of Mindware Studios and Dreamcatcher's Cold War title. This game tells the story of Matthew Carter, an independent journalist that takes on the KGB in the former USSR at the height of the Cold War. While the game had only been made available to select Linux gamers just two days ago, we have up some personal thoughts on this game, as well as a great deal of in-game action.
13 May 2006
Announced last week by Linux Game Publishing was word that Egosoft's X2 The Threat had finally went gold with its Linux port. Today at Phoronix, we are performing a GPU showdown with a handful of popular graphics cards to see what reigns supreme as well as looking at what will be required to appropriately run the game with Linux. We have taken six PCI Express cards from both ATI and NVIDIA and now have our X2 The Threat results for your viewing pleasure.
2 May 2006
Sneaking out silently late last month was a 2006-04-26 build of Sauerbraten, which has been tagged the Occlusion Edition. In this new release are lots of new gaming goodness from this Cube-based engine for first person shooters and role playing games, it however does not go without a few bugs. Some of the advancements in this multi-platform game include new occlusion culling, smoother lighting, game-play fixes, and many other optimizations. Overall, it is an incredibly action-packed release and at Phoronix we have a few views from this latest engine.
1 May 2006
Released earlier today was the Quake 4 v1.2.1 point release patch. The major feature to come down the pipeline in Quake 4 v1.2.1 is Hyper-Threading Technology and dual-core support for the Linux binaries. With Quake 4 now supporting Hyper-Threading and dual-core processors, players should expect to find significant performance gains when gaming. Two of the numbers that id Software have stated is a 25% performance jump compared to non Intel Hyper-Threaded CPUs and dual core processors should experience somewhere in the ballpark of a 87% performance boost. At Phoronix, we have examined these performance situations using an Intel Pentium D and Intel Pentium 4 HT CPUs to get a better idea as to what can be expected from upcoming multi-threaded games.
28 April 2006
Back in February of this year, we featured a small arsenal of tests against various NVIDIA graphics cards using Transgaming's Cedega v5.1 demo -- which was recently released at that time. Today we are back again with Cedega v5.1 as we look at its fate under ATI Radeon cards running the proprietary drivers. Is there much to share this time around or has Transgaming and ATI not been the best of associates?
21 April 2006
Released yesterday afternoon was the Quake 4 v1.1 point release patch. Among appending four new maps for professional game-play, there is also a new Forcemodel option as well as Brightskins. Another major feature to come down the pipeline in Quake 4 v1.1 is Hyper-Threading Technology and dual-core support, however, that is presently limited to the Windows version. At Phoronix, we have analyzed the performance abilities of this latest Quake 4 point release under Linux with a Pentium D processor and GeForce 7 solution.
29 March 2006
One of the strongholds preventing computer enthusiasts from switching to Linux is due to the lack of retail games available under Linux. However, TransGaming's Cedega software allows a majority of Microsoft Windows games to run seamlessly under Linux with very little to no end-user modifications required. TransGaming Cedega operates by emulating the Windows 32 APIs including Direct3D, DirectInput, and DirectSound. With the most recent version of Cedega (v5.1) hitting the web last week, we have conducted a series of tests to examine its performance impact on some of the popular titles.
21 February 2006
Nexuiz, one of the popular open-source first person shooter games available for Microsoft Windows as well as Linux on both x86 and x86_64 platforms, has released v1.5 today. Unlike some of the past releases, many of the features in this release are prominent from a new instant action mode to improved artificial intelligence and completely new menus! In addition, there is now smoother net-code, engine optimizations, redone sound effects, all new character skins, new game-modes, new maps, and new characters. For the open-source enthusiast, Nexuiz v1.5 is definitely worth checking out!
14 February 2006
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