Since the release of Nexuiz 1.0 in 2005, we have been tracking its progress as one of the leading open-source first person shooters. With time, this fast-pace game has picked up a nice level of artificial intelligence for its in-game bots, engine optimizations, single-player campaign missions, and a variety of technical advancements. Nexuiz has always been one of the leading open-source first person shooter games, and with the release of Nexuiz 2.4 yesterday it reaffirms that you don't need to be a major game studio -- or a game studio at all -- to develop a quality title and even for being a free software game it has impressive graphics. With the graphical settings near maximized, a GeForce 8600GT on a quad-core system was brought to its knees by this free software (and free content) game.
1 March 2008 - 16 Comments
Linux Game Publishing, the company behind porting such games to Linux as Cold War and X2: The Threat, has prepared a new Linux GUI installer for its forthcoming titles. While this new installer doesn't feature any overwhelming additions, it has been written finally to use GTK2 and other new functionality for this setup utility.
26 February 2008 - 27 Comments
At Linux Game Publishing, much of their attention as of late has been focused upon their port of X3: Reunion, which is Egosoft's successor to the (already Linux ported) X2: The Threat. However, outside of this space adventure title that shipped for Windows in 2005, Linux Game Publishing has also been working on a few other game ports, among which is Bandits: Phoenix Rising. The closed beta for Bandits: Phoenix Rising had started in January of 2007, but there was only one beta released and no further information from LGP on this game was released. Frankly, we forgot a Linux port was even being worked on. However, thirteen months later the second beta of this Linux port is now available to those in LGP's closed beta testing program.
15 February 2008 - 24 Comments
Accompanied by an updated Windows release, last week id Software had released its Enemy Territory: Quake Wars v1.4 update for Linux. We have previously shared most of the details surrounding this major ET: Quake Wars update with the same changes as the Windows build. One of the most interesting features, however, is the new threaded renderer for improved multi-core performance.
20 January 2008 - 17 Comments
While Unreal Tournament 3 for Linux has been tied up in Epic's legal department, Enemy Territory: Quake Wars has been maturing quite nicely since its introduction earlier this year. This week the Windows development team had announced ET: Quake Wars v1.4 would be available before Christmas with a host of new features. Today at Phoronix we can now confirm that this update will also be available for Linux gamers in a timely fashion.
14 December 2007 - 16 Comments
Last week Ryan "Icculus" Gordon had confirmed that the Linux client and server ports of Unreal Tournament 3 were caught up in a legal issue regarding some middleware used in this latest PC title from Epic Games. However, what is the middleware that Unreal Tournament 3 is caught up in? There is a strong possibility that it deals with the PhysX licensing from Ageia Technologies.
28 November 2007 - 22 Comments
Last week we mentioned that X3: Reunion for Linux was going forward with beta testing, which is going on ten months after Linux Game Publishing originally announced they would be porting this X2 - The Threat sequel. Well, those fortunate to have closed-beta access privileges at Linux Game Publishing were finally greeted with the X3: Reunion Linux binary yesterday. In addition to the Linux binary, there is also support for DragonflyBSD, FreeBSD, NetBSD, and OpenBSD. X3: Reunion was originally supposed to ship for Linux back in August, but seeing as the closed beta testing hadn't even started until yesterday, don't expect the final release until the first half of 2008.
10 November 2007 - 13 Comments
The Battle for Wesnoth is not your typical run-of-the-mill TBS game. The genre turn-based strategy, or TBS, is very self-explanatory. It is, simply put, a game where-as the game flow is broken down into turns or rounds and the game plays from there on. Although there are many other fantasy-themed titles floating around the Internet, this one does stand out of the crowd with its many intriguing features. For starters, the game offers nearly 200 forms of units along with 16 variations of races and six factions to choose from. The game allows the users to become creative and embark on their own personalized journeys. From conceiving your own units and characters to forging the worlds you dream of being in, the Battle for Wesnoth is a must-have download for any gamer out there.
26 October 2007 - 7 Comments
Last weekend we provided benchmarks for NVIDIA's GeForce GPUs on Enemy Territory: Quake Wars after the native Linux client was released on the previous day. However, we hadn't delivered our ATI Radeon benchmarks since we knew the release of the fglrx 8.42 driver was just days away. Now that the AMD 8.42.3 Linux Driver was released this afternoon, we have ET: Quake Wars benchmarks to share from the Radeon X1950PRO, HD 2600PRO, and HD 2900XT.
23 October 2007 - 23 Comments
The Linux client for Enemy Territory: Quake Wars was released yesterday, but can you expect this Linux-native game to run with your existing hardware? In addition to this first person shooter being very multi-core friendly, it does require more graphical horsepower than any current Linux game. While there is a "low quality" mode for ET: Quake Wars, quite frankly it looks like crap. On the opposite end of the scale, this game does support Soft Particles and other improvements to make this a stunningly beautiful experience. To help you determine what works on the NVIDIA side, we have taken three midrange GeForce graphics cards and tried them out with Enemy Territory: Quake Wars.
20 October 2007 - 9 Comments
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