October 23, 2007 -- Last weekend we provided benchmarks for NVIDIA's GeForce GPUs on Enemy Territory: Quake Wars after the native Linux client was released on the previous day. However, we hadn't delivered our ATI Radeon benchmarks since we knew the release of the fglrx 8.42 driver was just days away. Now that the AMD 8.42.3 Linux Driver was released this afternoon, we have ET: Quake Wars benchmarks to share from the Radeon X1950PRO, HD 2600PRO, and HD 2900XT.
October 20, 2007 -- The Linux client for Enemy Territory: Quake Wars was released yesterday, but can you expect this Linux-native game to run with your existing hardware? In addition to this first person shooter being very multi-core friendly, it does require more graphical horsepower than any current Linux game. While there is a "low quality" mode for ET: Quake Wars, quite frankly it looks like crap. On the opposite end of the scale, this game does support Soft Particles and other improvements to make this a stunningly beautiful experience. To help you determine what works on the NVIDIA side, we have taken three midrange GeForce graphics cards and tried them out with Enemy Territory: Quake Wars.
October 02, 2007 -- Enemy Territory: Quake Wars, the long-awaited title by id Software and Splash Damage, launched today in North America. While a Linux-native client of this game isn't available today, it will be available shortly.
April 11, 2007 -- For those new to Linux or the yet to be converts, Cedega is an application that emulates Microsoft's DirectX and allows the user to play a variety of games within Linux that otherwise wouldn't be possible. While Cedega is not completely open-source and requires a monthly subscription, it is based upon WINE. WINE supports a variety of games but isn't designed solely for gaming and often lacks support for some of the newer DirectX titles. In this article we compared the gaming performance of Microsoft Windows XP, Microsoft Windows Vista, Linux, Linux with WINE, and Linux with Cedega 6.0.
April 05, 2007 -- While id Software and Epic Games are among the few major companies that are Linux gaming patrons, if you've been wanting to
play such games as Battlefield 2142 or Elder Scrolls IV: Oblivion, you will now be able to do so starting April 14! Next week Transgaming will be introducing Cedega 6.0 "Swordfish". Among the features are increased performance, usability improvements, and a horde of new games support. Phoronix was fortunate enough to receive an advanced media release copy of Cedega 6.0 and today we will be just hitting the tip of the iceberg when it comes to all of the changes that make up this release.
August 21, 2006 -- With Cold War (Mindware Studio's inaugural title) having gone gold late last month for Linux, we took the time to get a few questions answered by Mindware Studios. In this interview, Patrik Rak of Mindware answered some of our questions about their Meng engine as well as a few pieces of information from what we can expect to see in the future. We also learned some more information on their Linux and Macintosh client intentions for future titles.
June 15, 2006 -- Nexuiz, an open-source multi-platform game designed for classic death-match game-play, has come yesterday with Nexuiz version 2.0. Nexuiz v2.0 comes just days after its one year anniversary of their inaugural v1.0 release. While this isn't like some free and open-source games that have poor graphics, Nexuiz 2.0 is surprisingly good, and even supports High Dynamic Range! Nexuiz 2 brings several competitive features to the table such as a single-player campaign mode, new particle effects system, and more. We at Phoronix have taken a quick look at this latest update.
May 13, 2006 -- Coincidently, during E3 2006, Linux Game Publishing had released to its Beta community, the full version of Mindware Studios and Dreamcatcher's Cold War title. This game tells the story of Matthew Carter, an independent journalist that takes on the KGB in the former USSR at the height of the Cold War. While the game had only been made available to select Linux gamers just two days ago, we have up some personal thoughts on this game, as well as a great deal of in-game action.
May 02, 2006 -- Announced last week by Linux Game Publishing was word that Egosoft's X2 The Threat had finally went gold with its Linux port. Today at Phoronix, we are performing a GPU showdown with a handful of popular graphics cards to see what reigns supreme as well as looking at what will be required to appropriately run the game with Linux. We have taken six PCI Express cards from both ATI and NVIDIA and now have our X2 The Threat results for your viewing pleasure.
May 01, 2006 -- Sneaking out silently late last month was a 2006-04-26 build of Sauerbraten, which has been tagged the Occlusion Edition. In this new release are lots of new gaming goodness from this Cube-based engine for first person shooters and role playing games, it however does not go without a few bugs. Some of the advancements in this multi-platform game include new occlusion culling, smoother lighting, game-play fixes, and many other optimizations. Overall, it is an incredibly action-packed release and at Phoronix we have a few views from this latest engine.