As we look back at past America's Army releases, we find most of them to be very diminutive in their changes; generally adding a map or two, fixing numerous bugs, and a number of miscellaneous improvements. However, the latest America's Army release, Direct Action (v2.5), is quite substantial with its alterations. Some of the many upgrades include the addition of two new Special Forces maps - SF Extraction and SF Dockside, Shoot House (MOUT Training), tournament mode enhancements, and several game-play enhancements. For Linux and Macintosh users, this upgrade is even more significant with four new SF maps, two new weapons, and an updated game engine (Unreal Engine 2.5) due to the lack of a Q-Course (2.4) build. Will America's Army: Special Forces Direct Action reflect the game-play of what we'll be seeing in America's Army: Stryker-Overmatch, which will utilize the Unreal Engine3, and sport other state-of-the-art features?
Now that Quake 4 has been available here in the United States for a couple of days along with the Linux client and server binaries, we've gathered some results comparing the frame-rate performance of Quake 4 against Doom 3, as Quake 4 is using a tweaked version of the Doom 3 engine.
Released earlier today from id Software was both the client and server Linux binaries for Quake 4 and with that we bring a plethora of new screenshots. Although the v1.0.2147 release does contain a few bugs, overall these Linux binaries are phenomenal and from our experience thus far we've very much enjoyed both the single and multi-player gaming. For your viewing pleasure today, we've bundled 120 pictures from the first seven levels of Quake 4, to ensure we don't spoil this excellent gaming experience.
Over four years ago was the first time we had heard rumors that Quake 4 was indeed under development and that it would be developed by Raven Software while of course working closely with id Software. Quake 4, which runs off a modified version of the Doom 3 engine, is finally available today - October 18, 2005. However, the Linux binaries for the client and server remain curtained.
For nearly a year Ageia has been making headlines with its innovative physics technology that they hope will revolutionize game-play not only for PC games but also console platforms such as Sony's PlayStation 3 and Microsoft's Xbox 360. As Ageia's stance for supporting their PhysX PPU on alternative operating systems hasn't been definitively clear, we sought additional information on their potential Linux support, as well as other general information, and today we have this information clarified.
Whether your in search of a great OpenGL racing game to play in your time off, or would rather enjoy supporting open-source gaming projects, today we have some screenshots of the latest PlanetPenguin Racer v0.5 ALPHA release. Among various major improvements, the TCL scripting is replaced by Squirrel and now features experimental multi-player support. PlanetPenguin Racer, of course, is based upon the GPL version of the popular TuxRacer game.
Not long after the release of Cube 2005, we have the latest revision to Nexuiz the thrilling open-source OpenGL/SDL first person shooter. Since we last reported on Nexuiz with its initial v1.0 public release, the developers have added a new Runematch game mode and now fully support CTF, Domination, and Teamplay. Due to these significant changes, among other fixes, we have posted some new screenshots from this latest release. It is continuing to look as if Nexuiz will have a very interesting and promising road ahead...
Cube, the famous open-source 3D first person shooter, has its 2005 release finally out which brings forth a slew of fixes and also a multitude of new maps but it unfortunately marks the retirement of Cube as we know it. Nevertheless, Sauerbraten is currently under development, which is slated to be the next generation version of Cube. For your viewing pleasure today, we've posted a swarm of new screenshots from this fast-paced FPS, which runs great on nearly any graphics card and operating system.
For your reading pleasure today, we have a short interview with Ryan C. Gordon. Those of you un-familiar with Ryan Gordon, or better known as Icculus, he is the one responsible for porting Unreal Tournament 200X, Medal of Honor, America's Army, Quake 3 Arena, and a number of different games over to Linux and Macintosh platforms. Check out this interview as we ask him a few questions relating to his different ventures.
Cube was one of the first 3D first person shooters that offered an intelligent game play complete with its own engine, using SDL and OpenGL while complying with open-source standards. Although the graphics aren't the best in the current Cube Engine version (2004), it continues to be a very popular game for open-source gamers who enjoy the most out of first person shooters. On May 31, 2005 a new GNU game has finally made its way out for public release after nearly four years in development, this game is Nexuiz. The game, in its 1.0 release, contains over 17 maps, 28 playable characters, and 10 music tracks. It even supports up to 64 players on death-match servers. All parts of this game are licensed under the GPL (GNU Public License), but exactly how does this game look and feel? We have plenty of screenshots today to report our initial findings.
Of all the games now on the market that offer native Windows and Linux support, one of the most popular games has been Doom 3 from id Software. Earlier this week a new patch (v1.3.1302) was released to the general public and here at Phoronix, we have analyzed the performance of this latest patch and now our findings have been published.
131 linux gaming articles published on Phoronix.