Back in February of this year, we featured a small arsenal of tests against various NVIDIA graphics cards using Transgaming's Cedega v5.1 demo -- which was recently released at that time. Today we are back again with Cedega v5.1 as we look at its fate under ATI Radeon cards running the proprietary drivers. Is there much to share this time around or has Transgaming and ATI not been the best of associates?
Released yesterday afternoon was the Quake 4 v1.1 point release patch. Among appending four new maps for professional game-play, there is also a new Forcemodel option as well as Brightskins. Another major feature to come down the pipeline in Quake 4 v1.1 is Hyper-Threading Technology and dual-core support, however, that is presently limited to the Windows version. At Phoronix, we have analyzed the performance abilities of this latest Quake 4 point release under Linux with a Pentium D processor and GeForce 7 solution.
One of the strongholds preventing computer enthusiasts from switching to Linux is due to the lack of retail games available under Linux. However, TransGaming's Cedega software allows a majority of Microsoft Windows games to run seamlessly under Linux with very little to no end-user modifications required. TransGaming Cedega operates by emulating the Windows 32 APIs including Direct3D, DirectInput, and DirectSound. With the most recent version of Cedega (v5.1) hitting the web last week, we have conducted a series of tests to examine its performance impact on some of the popular titles.
Nexuiz, one of the popular open-source first person shooter games available for Microsoft Windows as well as Linux on both x86 and x86_64 platforms, has released v1.5 today. Unlike some of the past releases, many of the features in this release are prominent from a new instant action mode to improved artificial intelligence and completely new menus! In addition, there is now smoother net-code, engine optimizations, redone sound effects, all new character skins, new game-modes, new maps, and new characters. For the open-source enthusiast, Nexuiz v1.5 is definitely worth checking out!
Linux Game Publishing's port of Egosoft's X2 - The Threat has reached a new milestone with the fourth BETA release. Although there are still bugs to be fixed in the game before it ships to gaming distributors, this latest release available exclusively to the closed LGP testing community finally features ATI commercial driver support. Will this be another disappointment for the fans in red, or will this be a crucial win? We have thoroughly tested X2 - The Threat BETA 4 with various ATI Radeon cards as well as a NVIDIA GeForce 6 for comparative numbers.
Sauerbraten, the experimental gaming engine based upon the popular Cube engine, has sneaked onto the Internet this morning with a new release. The stock game includes support for both single-player and multi-player variants, and as with previous Sauerbraten releases, it offers many of the same abilities and controls as the original Cube. Certainly the game is no Quake 4 but is an exciting action-packed title available for compilation on any major operating system and is completed powered by open-source software.
Although X2 - The Threat is still under development by the talented folks over at Linux Game Publishing, many of the initial issues seen by the closed BETA community that is testing this game have now been resolved. Twice already we have done game-play performance examinations with the various BETA candidates, but today we are finally delivering some Linux X2 - The Threat screenshots. These images show the various menus available as well as a few cut scenes and in-flight gaming and the integrated benchmark. More images will be delivered upon the retail availability of the game.
Reaching the closed testing environment just hours ago has been the third BETA candidate for X2 - The Threat, which is presently being ported to Linux by the developers at Linux Game Publishing. This third candidate delivers many performance improvements and is the focus of our benchmarking today to see how the second and third BETA updates fair, after we had tampered with the initial build late last year.
On December 31, LGP finally sent its first draft of the X2 game off to its closed BETA community. With the game still being under development, there is a fair amount of bugs to speak of but many of the testers have faced an unreliably low level of performance. To show gamers what they will need to expect from this upcoming game, we have ran a slew of benchmarks over X2 v1.4 BETA 1 with various NVIDIA graphics cards.
While developers around the world implement new features, maps, and various items in a variety of different games for the holiday season, the gaming gurus at id Software have released a new map pack for Christmas, or as they call it, Quakemas. The Quake 4 maps bundled in the 2005 Quakemas pack include Campgrounds Redux, Railed, and Tremors. While Campgrounds Redux map originated in Quake 3 with technology updates for Q4, the other two included maps are both brand new. Railed takes place in a abandoned and rusting Strogg facility while Tremors is an underground cavern that is riddled by various tactical objects to make it an exciting area for Capture The Flag action. The Quakemas map pack from id Software is definitely a great present for this holiday season and is very much worth the 16MB download.
The alternative gaming OS patron Ryan C. Gordon, or better known as Icculus, has recently finished up work on the v3369 patch for Unreal Tournament 2004 on Linux; and the Mac OS X and Windows 64-bit builds will be pumped out shortly. Beyond the few critical fixes in the Linux build, the retail version of Unreal Tournament 2004 v3369 now include render-to-texture support for implementing such visual effects as detailed shadows for the players as well as vehicles, motion blurs, vehicle headlights, Hellbender license plate, and DM-Morpehus3 scoreboard. These latest implementations in this patch have been much awaited by Linux users with the UT2k4 engine, and these latest render-to-texture objects are the focus of our interest today.
id Software has released v1.0.5 of Quake 4 and contained inside of this latest release is a great deal of fixes/improvements from the interface to console commands. In addition, the Linux SDK for Quake 4 is now available for download. Although none of these changes specifically relate to the frame-rate performance of this fast-paced first person shooter, are there any other improvements to note? With us today we have benchmarks from this latest id Quake 4 build.
Originally anticipated to be released nearly a month ago, Mindware Studios has finally released a Linux demo of its Cold War game. Playing this game, it follows the path of a freelance journalist (Matthew Carter) who is engulfed in a international conspiracy against the U.S.S.R. and he must escape before being sent to a Serbian prison camp. Although the story line is fascinating, the Linux demo is a bit short only including two levels - "Thanks, Mr. Geiger" and "The Halls of Hell". The Microsoft Windows build had shipped to retailers last month but there still is no word on when a full Linux client will be available. For reference, Dreamcatcher Games isn't distributing the Linux client of the game and Mindware Studios themselves are making available the Linux version.
As we look back at past America's Army releases, we find most of them to be very diminutive in their changes; generally adding a map or two, fixing numerous bugs, and a number of miscellaneous improvements. However, the latest America's Army release, Direct Action (v2.5), is quite substantial with its alterations. Some of the many upgrades include the addition of two new Special Forces maps - SF Extraction and SF Dockside, Shoot House (MOUT Training), tournament mode enhancements, and several game-play enhancements. For Linux and Macintosh users, this upgrade is even more significant with four new SF maps, two new weapons, and an updated game engine (Unreal Engine 2.5) due to the lack of a Q-Course (2.4) build. Will America's Army: Special Forces Direct Action reflect the game-play of what we'll be seeing in America's Army: Stryker-Overmatch, which will utilize the Unreal Engine3, and sport other state-of-the-art features?
Now that Quake 4 has been available here in the United States for a couple of days along with the Linux client and server binaries, we've gathered some results comparing the frame-rate performance of Quake 4 against Doom 3, as Quake 4 is using a tweaked version of the Doom 3 engine.
Released earlier today from id Software was both the client and server Linux binaries for Quake 4 and with that we bring a plethora of new screenshots. Although the v1.0.2147 release does contain a few bugs, overall these Linux binaries are phenomenal and from our experience thus far we've very much enjoyed both the single and multi-player gaming. For your viewing pleasure today, we've bundled 120 pictures from the first seven levels of Quake 4, to ensure we don't spoil this excellent gaming experience.
Over four years ago was the first time we had heard rumors that Quake 4 was indeed under development and that it would be developed by Raven Software while of course working closely with id Software. Quake 4, which runs off a modified version of the Doom 3 engine, is finally available today - October 18, 2005. However, the Linux binaries for the client and server remain curtained.
For nearly a year Ageia has been making headlines with its innovative physics technology that they hope will revolutionize game-play not only for PC games but also console platforms such as Sony's PlayStation 3 and Microsoft's Xbox 360. As Ageia's stance for supporting their PhysX PPU on alternative operating systems hasn't been definitively clear, we sought additional information on their potential Linux support, as well as other general information, and today we have this information clarified.
Whether your in search of a great OpenGL racing game to play in your time off, or would rather enjoy supporting open-source gaming projects, today we have some screenshots of the latest PlanetPenguin Racer v0.5 ALPHA release. Among various major improvements, the TCL scripting is replaced by Squirrel and now features experimental multi-player support. PlanetPenguin Racer, of course, is based upon the GPL version of the popular TuxRacer game.
Not long after the release of Cube 2005, we have the latest revision to Nexuiz the thrilling open-source OpenGL/SDL first person shooter. Since we last reported on Nexuiz with its initial v1.0 public release, the developers have added a new Runematch game mode and now fully support CTF, Domination, and Teamplay. Due to these significant changes, among other fixes, we have posted some new screenshots from this latest release. It is continuing to look as if Nexuiz will have a very interesting and promising road ahead...
Cube, the famous open-source 3D first person shooter, has its 2005 release finally out which brings forth a slew of fixes and also a multitude of new maps but it unfortunately marks the retirement of Cube as we know it. Nevertheless, Sauerbraten is currently under development, which is slated to be the next generation version of Cube. For your viewing pleasure today, we've posted a swarm of new screenshots from this fast-paced FPS, which runs great on nearly any graphics card and operating system.
For your reading pleasure today, we have a short interview with Ryan C. Gordon. Those of you un-familiar with Ryan Gordon, or better known as Icculus, he is the one responsible for porting Unreal Tournament 200X, Medal of Honor, America's Army, Quake 3 Arena, and a number of different games over to Linux and Macintosh platforms. Check out this interview as we ask him a few questions relating to his different ventures.
Cube was one of the first 3D first person shooters that offered an intelligent game play complete with its own engine, using SDL and OpenGL while complying with open-source standards. Although the graphics aren't the best in the current Cube Engine version (2004), it continues to be a very popular game for open-source gamers who enjoy the most out of first person shooters. On May 31, 2005 a new GNU game has finally made its way out for public release after nearly four years in development, this game is Nexuiz. The game, in its 1.0 release, contains over 17 maps, 28 playable characters, and 10 music tracks. It even supports up to 64 players on death-match servers. All parts of this game are licensed under the GPL (GNU Public License), but exactly how does this game look and feel? We have plenty of screenshots today to report our initial findings.
Of all the games now on the market that offer native Windows and Linux support, one of the most popular games has been Doom 3 from id Software. Earlier this week a new patch (v1.3.1302) was released to the general public and here at Phoronix, we have analyzed the performance of this latest patch and now our findings have been published.
144 linux gaming articles published on Phoronix.