Recently on our forums, Frank Earl (who goes by the synonym Svartalf), has been seeking the input of Linux gamers as to what games they would like to see ported to Linux. Frank has been working for Linux Game Publishing for a few years porting various titles to Linux and has done work independently on bringing new software from Windows to Linux. Frank was overwhelmed by the response on our forums and it has even led to new Linux games with many other possible ports being looked into. To get his view as where Linux gaming is currently at, he has answered a few of our questions about Linux game porting, Linux gaming in general, and other questions that may be of interest to gamers and Linux enthusiasts.
3 July 2009 - 20 Comments
Back in October we reported on the release of Alien Arena 2008, which brought several graphical improvements, such as GLSL enhancements, parallax mapping, and new shaders. The developers behind Alien Arena and its Quake 2 derived engine had not stopped there, but they immediately began work on Alien Arena 2009. Now just a mere six months later, we have Alien Arena 2009 and it brings more graphics improvements along with many other technical improvements and new game content.
23 June 2009 - 34 Comments
While the Unigine game engine may not be as widely known or used as the Unreal or id Tech engines, its capabilities and features have been increasing at an incredible rate. Last year there were two tech demos released by Unigine Corp to demonstrate the capabilities of their proprietary engine -- both of which were very impressive -- but since then their software stack has picked up a slew of new features like improved physics and multiplayer support. This year they are slated to release a new in-house game / tech demo that will be even more impressive and will go head-to-head with the latest high-end commercial game engines. Through all of their game engine development work, they continue to support Linux gaming, so we recently carried out an interview with them to learn more about their current and future work.
21 May 2009 - 23 Comments
It has been nearly a year since the last update to Sauerbraten, the 2008 CTF edition, but the open-source developers behind this game and its engine of the same name have been preparing for a new release. Within the next few days we should see the first 2009 release of Sauerbraten and it brings a host of new features. In this article is a rundown on some of the key features along with screenshots we captured when running their latest Subversion code.
1 May 2009 - 12 Comments
Last week Nexuiz 2.5 was released and we said it raised the bar for open-source gaming as it already offered impressive graphics and this new release was greeted by various engine improvements, new models, and over 3,000 other changes. Well, Nexuiz is not the only open-source first person shooter striving for perfection even without the backing of a major game studio. A relatively unheard of game engine is XreaL, which has not had a stable release yet but its lead developer claims that it is definitely the most advanced open-source game engine.
9 April 2009 - 94 Comments
Nearly a year ago Nexuiz 2.4 was released and it offered impressive graphics along with a new menu design, improved networking performance, reduced memory usage, and many other enhancements to this open-source game. The developers behind this first person shooter have now outdone themselves again with the release of Nexuiz 2.5. This latest release of Nexuiz brings even better graphics capabilities along with a new HUD, network communication improvements that cut the bandwidth in half, smarter bots, even better graphics, and several new maps. In total more than 3,000 changes make up Nexuiz 2.5!
3 April 2009 - 27 Comments
Nearly a year ago we shared that two new PC action games were being ported to Linux. The games were Shadowgrounds and, its sequel, Shadowgrounds: Survivor. Both games were supposed to ship in the first half of 2008 for Linux, but that never ended up materializing. A Finnish game studio known as Frozenbyte originally developed these games and the Linux port was contracted to a company known as IGIOS. In August we were told that the delay was due to publisher negotiations and that they would hopefully have something in a week or two. That never ended up amounting to anything, but a month ago, we finally learned that Linux Game Publishing was working on Shadowgrounds: Survivor. Well, last night we finally got our hands on a beta copy of Shadowgrounds: Suvivor for Linux.
18 February 2009 - 12 Comments
Cube was early on one of the first open-source first-person shooter games designed around its own engine. The 3D graphics for Cube were not the best, but development of this game had been going on since 2001. Based upon the Cube engine was then the Sauerbraten game that was also referred to as "Cube 2" with its engine being redesigned. Now though another game is emerging and its engine is derived from Sauerbraten. This game is called Blood Frontier and in this article we have a few screenshots of this game, which is working its way towards a stable release for the open-source community.
1 February 2009 - 49 Comments
Earlier this year we shared that Valve's Source Engine is coming to Linux after receiving some information that pointed in this direction. In addition, a year ago Valve Software was publicly looking for a senior software engineer to port Windows-based games to Linux platform. There have long been rumors and hopes among Linux users that Steam games would become natively available for Linux, but we have additional confirmation that Valve Software has ported their Steam game client to Linux. In Valve's most recent title, Left 4 Dead, there are shared Linux libraries shipping alongside this Windows game client.
28 November 2008 - 156 Comments
While not commonly mentioned at Phoronix, Alien Arena is an open-source sci-fi first-person shooter that has been around since 2004 and uses the CRX engine, which is a derivative of the Id's GPL source-code. Version 7.20 of Alien Arena 2008 was released this week and a few features had caught our attention. In addition to a number of game-play improvements, Alien Arena has received a number of improvements to its graphics renderer with GLSL program management, parallax mapping, new lighting, new shaders, and other work.
18 October 2008 - 3 Comments
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