Linux Game Publishing's port of Egosoft's X2 - The Threat has reached a new milestone with the fourth BETA release. Although there are still bugs to be fixed in the game before it ships to gaming distributors, this latest release available exclusively to the closed LGP testing community finally features ATI commercial driver support. Will this be another disappointment for the fans in red, or will this be a crucial win? We have thoroughly tested X2 - The Threat BETA 4 with various ATI Radeon cards as well as a NVIDIA GeForce 6 for comparative numbers.
5 February 2006
Sauerbraten, the experimental gaming engine based upon the popular Cube engine, has sneaked onto the Internet this morning with a new release. The stock game includes support for both single-player and multi-player variants, and as with previous Sauerbraten releases, it offers many of the same abilities and controls as the original Cube. Certainly the game is no Quake 4 but is an exciting action-packed title available for compilation on any major operating system and is completed powered by open-source software.
31 January 2006
Although X2 - The Threat is still under development by the talented folks over at Linux Game Publishing, many of the initial issues seen by the closed BETA community that is testing this game have now been resolved. Twice already we have done game-play performance examinations with the various BETA candidates, but today we are finally delivering some Linux X2 - The Threat screenshots. These images show the various menus available as well as a few cut scenes and in-flight gaming and the integrated benchmark. More images will be delivered upon the retail availability of the game.
21 January 2006
Reaching the closed testing environment just hours ago has been the third BETA candidate for X2 - The Threat, which is presently being ported to Linux by the developers at Linux Game Publishing. This third candidate delivers many performance improvements and is the focus of our benchmarking today to see how the second and third BETA updates fair, after we had tampered with the initial build late last year.
19 January 2006
On December 31, LGP finally sent its first draft of the X2 game off to its closed BETA community. With the game still being under development, there is a fair amount of bugs to speak of but many of the testers have faced an unreliably low level of performance. To show gamers what they will need to expect from this upcoming game, we have ran a slew of benchmarks over X2 v1.4 BETA 1 with various NVIDIA graphics cards.
2 January 2006
While developers around the world implement new features, maps, and various items in a variety of different games for the holiday season, the gaming gurus at id Software have released a new map pack for Christmas, or as they call it, Quakemas. The Quake 4 maps bundled in the 2005 Quakemas pack include Campgrounds Redux, Railed, and Tremors. While Campgrounds Redux map originated in Quake 3 with technology updates for Q4, the other two included maps are both brand new. Railed takes place in a abandoned and rusting Strogg facility while Tremors is an underground cavern that is riddled by various tactical objects to make it an exciting area for Capture The Flag action. The Quakemas map pack from id Software is definitely a great present for this holiday season and is very much worth the 16MB download.
23 December 2005
The alternative gaming OS patron Ryan C. Gordon, or better known as Icculus, has recently finished up work on the v3369 patch for Unreal Tournament 2004 on Linux; and the Mac OS X and Windows 64-bit builds will be pumped out shortly. Beyond the few critical fixes in the Linux build, the retail version of Unreal Tournament 2004 v3369 now include render-to-texture support for implementing such visual effects as detailed shadows for the players as well as vehicles, motion blurs, vehicle headlights, Hellbender license plate, and DM-Morpehus3 scoreboard. These latest implementations in this patch have been much awaited by Linux users with the UT2k4 engine, and these latest render-to-texture objects are the focus of our interest today.
4 December 2005
id Software has released v1.0.5 of Quake 4 and contained inside of this latest release is a great deal of fixes/improvements from the interface to console commands. In addition, the Linux SDK for Quake 4 is now available for download. Although none of these changes specifically relate to the frame-rate performance of this fast-paced first person shooter, are there any other improvements to note? With us today we have benchmarks from this latest id Quake 4 build.
18 November 2005
Originally anticipated to be released nearly a month ago, Mindware Studios has finally released a Linux demo of its Cold War game. Playing this game, it follows the path of a freelance journalist (Matthew Carter) who is engulfed in a international conspiracy against the U.S.S.R. and he must escape before being sent to a Serbian prison camp. Although the story line is fascinating, the Linux demo is a bit short only including two levels - "Thanks, Mr. Geiger" and "The Halls of Hell". The Microsoft Windows build had shipped to retailers last month but there still is no word on when a full Linux client will be available. For reference, Dreamcatcher Games isn't distributing the Linux client of the game and Mindware Studios themselves are making available the Linux version.
4 November 2005
As we look back at past America's Army releases, we find most of them to be very diminutive in their changes; generally adding a map or two, fixing numerous bugs, and a number of miscellaneous improvements. However, the latest America's Army release, Direct Action (v2.5), is quite substantial with its alterations. Some of the many upgrades include the addition of two new Special Forces maps - SF Extraction and SF Dockside, Shoot House (MOUT Training), tournament mode enhancements, and several game-play enhancements. For Linux and Macintosh users, this upgrade is even more significant with four new SF maps, two new weapons, and an updated game engine (Unreal Engine 2.5) due to the lack of a Q-Course (2.4) build. Will America's Army: Special Forces Direct Action reflect the game-play of what we'll be seeing in America's Army: Stryker-Overmatch, which will utilize the Unreal Engine3, and sport other state-of-the-art features?
31 October 2005
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