Last week Feral Interactive released the much anticipated Linux port of HITMAN, which debuted for Windows last year. Now that there's benchmark support for HITMAN on Linux, I have been running a number of tests for this game that's powered by the Glacier Engine and making use of OpenGL for rendering on Linux. In this article are our initial AMD Radeon performance figures making use of the RadeonSI Gallium3D driver compared to NVIDIA's driver and the assortment of GeForce results published yesterday.
Last week Feral Interactive released the much anticipated port of HITMAN for Linux. While at first it didn't look like this Linux game port would work out for our benchmarking requirements, thanks to Feral it does indeed work for another interesting Linux gaming test perspective. For our initial HITMAN Linux benchmarks are tests from 12 NVIDIA GeForce GPUs while our Radeon tests will come tomorrow.
Last week I published some Windows 10 vs. Ubuntu Linux Radeon benchmarks and Windows vs. Linux NVIDIA Pascal tests. Those results were published by themselves while for this article are the AMD and NVIDIA numbers merged together and normalized to get a look at the relative Windows vs. Linux gaming performance.
Yesterday I ran some fresh Vulkan RADV vs. AMDGPU-PRO benchmarks using the freshest AMD Linux drivers available. For getting your benchmarking fix today are some OpenGL benchmarks of RadeonSI Gallium3D on Mesa 17.1-devel plus Linux 4.10 compared to AMDGPU-PRO 16.60.
It's been a while since last testing Windows 10 vs. Linux on different, newer Linux game ports with a variety of GPUs, but that changed this week. As mentioned this weekend, I've been working on a large, fresh Windows vs. Linux gaming performance comparison. The results available today are for NVIDIA with testing a GeForce GTX 1060 and GTX 1080 on Windows 10 Pro x64 and Ubuntu 16.10 x86_64 with the latest drivers and using a variety of newer Direct3D 11/12 / OpenGL / Vulkan games.
Since yesterday's release of Civilization VI for Linux, ported by Aspyr Media, we have published a 14-way NVIDIA GPU comparison with this newest high-profile Linux game release. This morning I also shared some Intel Kabylake game figures for Civilization 6 while now the focus is on RadeonSI.
Aspyr Media today released their native Linux port of Civilization VI. Here are benchmarks of fourteen different NVIDIA GeForce graphics cards from Kepler to Pascal for seeing how well this game performs. Benchmarks with (not officially supported) RadeonSI and Intel Mesa graphics will be coming up next.
Five AMD/NVIDIA graphics cards tested on five different Intel Kabylake processors from a low-end $40 Celeron CPU to a high-end Core i7 7700K is the focus of today's Linux benchmarking. Various OpenGL and Vulkan Linux gaming benchmarks were run to see how the RadeonSI and NVIDIA Linux performance evolves from a Celeron G3930 to Pentium G4600 to Core i3 7100 to Core i5 7600K to Core i7 7700K.
For a while now there have been some requests to post GPU benchmarks from some modern low-end and higher-end CPUs while testing different graphics cards, particularly to see the impact of the Vulkan API. With all the recent Kabylake testing, I've run some open-source AMD graphics tests using a Core i3 7100 and Core i5 7600K for those that may be weighing CPU options for a Linux gaming system upgrade.
With this week Clear Linux now being able to run Steam, I was excited to see how this performance-minded Linux distribution out of Intel's Open-Source Technology Center would compare to other more popular Linux distributions when it comes to Intel Linux gaming performance. Here are some benchmarks of this traditionally workstation/server-oriented Intel Linux distribution running some Steam Linux games.
With running fresh benchmarks on all of my Intel systems for comparison with my upcoming Kaby Lake desktop CPU Linux reviews, this weekend I have some fresh results of the past few generations of Intel hardware when looking at their HD/Iris Graphics performance when using the latest Linux driver code as of Linux 4.10 Git and Mesa 13.1-devel Git from this week.
With the big Dota 2 7.00 update having been released at the start of the week bringing some performance changes, I have carried out a number of fresh benchmarks of Mesa 13.1-dev with AMD Radeon graphics when testing the OpenGL renderer using RadeonSI and the Vulkan renderer with RADV paired with Linux 4.9 AMDGPU. Tests on several different Radeon graphics cards.
A few days ago I shared some fresh AMDGPU+RadeonSI benchmarks of Tomb Raider, Shadow of Mordor, and some other Linux games that need to be benchmarked manually due to shortcomings with these games. That earlier article with the open-source numbers was reserved for just Phoronix Premium supporters while available now to the public are those results compared to the new AMDGPU-PRO 16.50 Linux driver.
Aside from all the WARHAMMER benchmarking being done in the past few days on Phoronix since Feral Interactive released this latest Total War game for Linux, earlier this month the porting company also released another AAA title finally for Linux OpenGL gamers: Deus Ex: Mankind Divided. Here are some fresh benchmarks of that game using the newest Mesa Git code for RadeonSI, the AMDGPU-PRO hybrid driver, and NVIDIA's proprietary driver.
Shortly after Total War: WARHAMMER was released for Linux by Feral Interactive we had out NVIDIA Linux WARHAMMER benchmarks. Now having more time since that OpenGL Linux game port release on Tuesday, here are benchmarks when using the open-source RadeonSI Gallium3D driver stack with various AMD GCN graphics cards.
With Feral Interactive releasing Total War: WARHAMMER for Linux this morning, you are probably curious how well this Linux OpenGL game port will perform with your graphics card prior to spending $60 USD for the game. Up now are my NVIDIA GeForce benchmarks for Total War: WARHAMMER on Ubuntu Linux with nine different graphics cards. In the hours ahead will be the relevant AMD tests with this newest AAA Linux game as soon as I finish up that testing.
Last month when Ubuntu 16.10 was released I ran some desktop gaming benchmarks with Intel Skylake graphics under Unity, GNOME, Xfce, LXDE, KDE, Openbox, and MATE. Following that article a few Phoronix Premium readers requested similar tests be done under the RadeonSI Gallium3D driver stack, so here are those numbers.
Last week marked the highly anticipated release of Deus Ex: Mankind Divided for Linux. At launch it only offered official support for NVIDIA GPUs on Linux with the AMD support being less than stellar. While the open-source Linux graphics driver Git code is quick to move along and adapt for new games, a new Phoronix Premium member requested some tests for seeing how the latest code is now working for this demanding AAA Linux game ported by Feral Interactive.
Just a few months after the Windows release of Deus Ex: Mankind Divided, the Linux port to OpenGL carried out by Feral Interactive was released this morning. Here are many different GPU benchmarks of Deus Ex: Mankind Divded if you are wondering whether or not your system will perform well with this game under Linux, given that the requirements are stiffer than the Windows build. For this launch-day comparison are thirteen NVIDIA GeForce graphics cards tested. The AMD Radeon cards were left to rest this time around since the current open-source Mesa stack struggles currently for this game and is not officially supported yet by Feral.
Yesterday I published some Windows 10 vs. Ubuntu 16.04 Linux gaming benchmarks using the GeForce GTX 1070 and GTX 1080 graphics cards. Those numbers were interesting with the NVIDIA proprietary driver but for benchmarking this weekend are Windows 10 results with Radeon Software compared to Ubuntu 16.04 running the new AMDGPU-PRO hybrid driver as well as the latest Git code for a pure open-source driver stack.
For your viewing pleasure this Friday is our largest Windows vs. Linux graphics/gaming performance comparison ever conducted at Phoronix in the past 12 years! With the brand new NVIDIA GeForce GTX 1070 and GTX 1080 graphics cards, their performance was compared under Windows 10 Pro x64 and Ubuntu 16.04 x86_64 when using the very latest NVIDIA Corp drivers for each OS. A range of Steam gaming benchmarks and more were done, including some cross-platform Vulkan graphics benchmarks. Continue on for this interesting comparison.
While the F1 2015 Formula One racing game was released for Windows last year, only yesterday was the Linux port released by Feral Interactive. Given the high requirements for F1 2015 on Linux with this OpenGL port, I decided to test this racing game on a range of NVIDIA graphics cards under Ubuntu Linux. Yep, only NVIDIA tests this round as the game doesn't work yet with the AMD Linux drivers.
Earlier this week I published some Dota 2 Vulkan vs. OpenGL benchmarks with AMD Radeon and NVIDIA GeForce graphics cards under Linux. Since then I received some feedback from Valve with regards to Dota 2 on the Source 2 Engine testing along with a better demo to use for benchmarking and also using the latest Dota 2 Vulkan DLC updates. So here is a fresh look at the OpenGL vs. Vulkan performance for this popular Valve game on an assortment of NVIDIA and AMD graphics cards.
Yesterday marked the public availability of Dota 2 with a Vulkan renderer after Valve had been showing it off for months. This is the second commercial Linux game (after The Talos Principle) to sport a Vulkan renderer and thus we were quite excited to see how this Dota 2 Vulkan DLC is performing for both NVIDIA GeForce and AMD Radeon graphics cards. Here are our initial Dota 2 benchmarks with Vulkan as well as OpenGL for reference when using the latest Linux graphics drivers on Ubuntu.
With Feral Interactive releasing Tomb Raider for Linux, three years after the premiere of the Windows port, many have been wondering about the Linux performance particularly with regards to the graphics driver situation. Here are our initial benchmarks of Feral's port of Tomb Raider on Ubuntu Linux with using NVIDIA graphics. More tests to follow.
Now that with a workaround it's possible getting Talos Principle playing fine on Linux with the Vulkan renderer, here are the first OpenGL vs. Vulkan benchmarks atop Ubuntu and tests done with the NVIDIA beta driver on a few graphics cards as well as attempted trying an Intel Skylake system with the open-source Mesa Vulkan/Anvil code.
Coming three and a half years after the release of XCOM: Enemy Unknown (EU), and two and a half years after the release of Enemy Within (EW), Firaxis welcomes back The Commanders of the world with a bit of a slap in the face: you lost the war.
For those eager to play the XCOM 2 strategy game on Linux but curious about using non-NVIDIA graphics, here is the rundown! I just finished some very cursory XCOM 2 Linux tests with different graphics drivers and hardware. Do the Mesa / Gallium3D drivers yet handle XCOM 2?
Debuting in 2006, Medieval II: Total War, and its Kingdoms expansion, were the final Total War game to use the second version of the Total War Engine. It is also, arguably, the last game in a generation for the series. The follow-up to this game was Empire: Total War (also available on Linux), which changed the game engine, user-interface, as well as several of the gameplay mechanics-- such as adding naval battles.
Eric Griffith, our former summer intern, is back this weekend writing about his experiences with enjoying Wasteland 2: Director's Cut on Linux. He's been gaming on the open-source drivers with Fedora 23. While he enjoys the game, some problems were encountered on Linux that he found it worthwhile writing about even though this title is already a few months old.
165 linux gaming articles published on Phoronix.