1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

XreaL: The Most Advanced Open-Source Game Engine?

Michael Larabel

Published on 9 April 2009
Written by Michael Larabel
Page 1 of 2 - 94 Comments

Last week Nexuiz 2.5 was released and we said it raised the bar for open-source gaming as it already offered impressive graphics and this new release was greeted by various engine improvements, new models, and over 3,000 other changes. Well, Nexuiz is not the only open-source first person shooter striving for perfection even without the backing of a major game studio. A relatively unheard of game engine is XreaL, which has not had a stable release yet but its lead developer claims that it is definitely the most advanced open-source game engine.

We first heard about XreaL about a year ago, but it is gone mostly under the radar. It sounded promising at first, but like so many open-source projects, they often end up being ill-maintained and fade away as quickly as them come. However, we were ecstatic to learn a few days ago that the XreaL project is still along and that this engine is growing to become quite an interesting engine for first person shooters. XreaL is in turn based upon the open-source id Tech 3 (Quake 3: Arena) engine, but so many changes have since been made that no longer makes it look like an engine from years ago.

The lead developer of XreaL is Robert Beckebans, who has been working to deliver stunning graphics capabilities to the id Tech 3 engine. As far he knows, XreaL is actually the only Quake-based engine with a pure GLSL (GL Shading Language) renderer. With his GLSL renderer for XreaL, he wrote it entirely against the OpenGL 2.0 ES specification, so that it is very minimalist in order to avoid driver problems. With OpenGL 3.x now available, he has been heavily targeting OpenGL 3.1 support. That is right, there are no commercial games on Linux yet with OpenGL 3.0/3.1 support, but XreaL has an open-source answer. XreaL also has a true 64-bit HDR rendering pipeline.

<< Previous Page
1
Latest Linux Hardware Reviews
  1. 13-Way Low-End GPU Comparison With AMD's AM1 Athlon
  2. ASUS AM1I-A: A Mini-ITX Board For Socketed Kabini APUs
  3. Mini-Box M350: A Simple, Affordable Mini-ITX Case
  4. Overclocking The AMD AM1 Athlon & Sempron APUs
Latest Linux Articles
  1. How Much Video RAM Is Needed For Catalyst R3 Graphics?
  2. Ubuntu 12.04 LTS vs. 14.04 LTS Cloud Benchmarks
  3. Ubuntu 12.04.4 vs. 13.10 vs. 14.04 LTS Desktop Benchmarks
  4. AMD OpenCL Performance With AM1 Kabini APUs
Latest Linux News
  1. Linux 3.15 Lands Some DRM Graphics Driver Fixes
  2. AMD Is Disabling DPM Support For RV770 GPUs
  3. ReactOS Working On A Community Windows OS
  4. Borderlands Is Being Considered For Linux
  5. Mesa 10.0 & 10.1 Stable Get Updated
  6. Getting Hit By The Variable Performance Of The Public Cloud
  7. Git 2.0 Test Releases Begin With Many Changes
  8. Wine 1.7.17 Works On Its Task Scheduler, C Run-Time
  9. The Improv ARM Board Still Isn't Shipping; Riding A Dead Horse?
  10. Debian To Maintain 6.0 Squeeze As An LTS Release
  11. Wasteland 2 Is Finally Released For Linux Gamers
  12. FreeBSD Advances For ARM, Bhyve, Clang
Latest Forum Discussions
  1. Updated and Optimized Ubuntu Free Graphics Drivers
  2. Catalyst 14.3 Beta
  3. Suggestions about how to make a Radeon HD 7790 work decently?
  4. The GNOME Foundation Is Running Short On Money
  5. Radeon 8000M problematic on Linux?
  6. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  7. After Jack Keane, RuseSoft will briing Ankh 3 to Linux through Desura
  8. Suspected PHP Proxy Issue