1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

Talking To The Developers Of The Unigine Engine

Michael Larabel

Published on 21 May 2009
Written by Michael Larabel
Page 4 of 5 - 23 Comments

Michael: This may a little too technical, but do you use a forward or a deferred renderer? If it is the latter, how did you implement FSAA? Is it done as a custom post-process edge-detect filter, or have you implemented some novel algorithm for this?

Alexander: Unigine uses a combination of forward and deferred rendering, so there is no problem with FSAA or transparency, plus we get benefits of the deferred approach.

Michael: What approach do you take for GI (Global Illumination)? SSAO or something newer/better?

Alexander: We use screen-space ambient occlusion and a special type of lights (probe lights).

Michael: For the game developer, roughly how much does the fully licensed support for the Unigine engine cost? Are there any inexpensive options for indie game developers?

Denis: Current prices are $25k for binary version and $40k for full-source one. We have a special offer for indie developers: they can pay only 20-25% of the price initially to get access to Unigine SDK and technical support, and pay the rest amount of money only after getting major funding from a publisher or other kind of investor. We suppose that these prices are low taking into the account prices for other technologies available on the market.

Michael: How would you compare the Unigine Engine to say id Tech 4, Unreal Engine 3, or other popular game engines?

Denis: That's a hard question because it's rather unethical to talk about our competitors. In general, Unigine is a competitive middleware solution, however CryEngine2 and UE3 have better tools and larger track of records. But there are different numbers of digits in prices for these technologies and Unigine :)

In long-term run we aim to be number one in this field, but it will take years more to achieve it, so we keep working on that.

Latest Linux Hardware Reviews
  1. CompuLab Intense-PC2: An Excellent, Fanless, Mini PC Powered By Intel's i7 Haswell
  2. From The Atom 330 To Haswell ULT: Intel Linux Performance Benchmarks
  3. AMD Radeon R9 285 Tonga Performance On Linux
  4. Apotop Wi-Copy
Latest Linux Articles
  1. AMD Moves Forward With Unified Linux Driver Strategy, New Kernel Driver
  2. MSI: Update Your BIOS From The Linux Desktop
  3. NVIDIA vs. AMD 2D Linux Drivers: Catalyst Is Getting Quite Good At 2D
  4. 15-Way GPU Comparison With Mesa 10.3 + Linux 3.17
Latest Linux News
  1. Phoronix Test Suite 5.4 M3 Is Another Hearty Update
  2. GParted 0.20 Improves Btrfs Support
  3. EXT4 In Linux 3.18 Has Clean-ups, Bug Fixes
  4. Emacs 24.4 Has Built-In Web Browser, Improved Multi-Monitor Support
  5. NVIDIA's NVPTX Support For GCC Is Close To Being Merged
  6. KDE's KWin On Wayland Begins Using Libinput
  7. Khronos Releases OpenVX 1.0 Specification
  8. Linux Kernel Working Towards GNU11/C11 Compatibility
  9. Ubuntu 15.04 Is Codenamed After A Monkey: Vivid Vervet
  10. Following GCC, Clang Looks To Default To C11
Latest Forum Discussions
  1. Users/Developers Threatening Fork Of Debian GNU/Linux
  2. HOPE: The Ease Of Python With The Speed Of C++
  3. Updated and Optimized Ubuntu Free Graphics Drivers
  4. Bye bye BSD, Hello Linux: A Sys Admin's Story
  5. NVIDIA Presents Its Driver Plans To Support Mir/Wayland & KMS On Linux
  6. AMD Is Restructuring Again, Losing 7% Of Employees
  7. Open-Source AMD Fusion E-350 Support Takes A Dive
  8. Upgrade to Kaveri, very slow VDPAU performance