1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking Benchmarking Platform
Phoromatic Test Orchestration

Talking To The Developers Of The Unigine Engine

Michael Larabel

Published on 21 May 2009
Written by Michael Larabel
Page 4 of 5 - 23 Comments

Michael: This may a little too technical, but do you use a forward or a deferred renderer? If it is the latter, how did you implement FSAA? Is it done as a custom post-process edge-detect filter, or have you implemented some novel algorithm for this?

Alexander: Unigine uses a combination of forward and deferred rendering, so there is no problem with FSAA or transparency, plus we get benefits of the deferred approach.

Michael: What approach do you take for GI (Global Illumination)? SSAO or something newer/better?

Alexander: We use screen-space ambient occlusion and a special type of lights (probe lights).

Michael: For the game developer, roughly how much does the fully licensed support for the Unigine engine cost? Are there any inexpensive options for indie game developers?

Denis: Current prices are $25k for binary version and $40k for full-source one. We have a special offer for indie developers: they can pay only 20-25% of the price initially to get access to Unigine SDK and technical support, and pay the rest amount of money only after getting major funding from a publisher or other kind of investor. We suppose that these prices are low taking into the account prices for other technologies available on the market.

Michael: How would you compare the Unigine Engine to say id Tech 4, Unreal Engine 3, or other popular game engines?

Denis: That's a hard question because it's rather unethical to talk about our competitors. In general, Unigine is a competitive middleware solution, however CryEngine2 and UE3 have better tools and larger track of records. But there are different numbers of digits in prices for these technologies and Unigine :)

In long-term run we aim to be number one in this field, but it will take years more to achieve it, so we keep working on that.

Latest Articles & Reviews
  1. Ubuntu 15.04 Offers Faster OpenGL For AMD Radeon GPUs On Open-Source
  2. Ubuntu 15.04 Brings Some Graphics Performance Improvements For Intel Haswell
  3. Sub-$20 802.11n USB WiFi Adapter That's Linux Friendly
  4. The Lenovo T450s Is Working Beautifully With Linux
  5. Linux 4.0 SSD EXT4 / Btrfs / XFS / F2FS Benchmarks
  6. Linux 4.0 Hard Drive Comparison With Six File-Systems
Latest Linux News
  1. Phoronix Server Migration
  2. GCC 5.2 Will Come In Two To Three Months
  3. AMD FP3 Motherboard Ported To Coreboot
  4. The Difference In Optimizations Between NIR & GLSL
  5. OpenMandriva Lx 3 Alpha: Adds UEFI Support, Defaults To LXQt
  6. Systemd Kills Off Shutdownd
  7. There's Now More Than 1,100 Games On Steam For Linux
  8. Btrfs In Linux 4.1 Has Fixes For File-Systems Of 20 Terabytes & Up
  9. Microsoft's CoreCLR Now Works On FreeBSD
  10. Unigine 2.0 Beta 2 Brings PBR, SSR, Kinect 2 Support
Most Viewed News This Week
  1. AMD Releases New "AMDGPU" Linux Kernel Driver & Mesa Support
  2. Ubuntu's Desktop-Next Switching From .DEBs To Snappy
  3. My Favorite Computer Desk Of The Past Decade For Less Than $100
  4. AMD Open-Sources "Addrlib" From Catalyst
  5. Library Operating System (LibOS) For Linux Still Being Pursued
  6. Debian 8.0 Jessie Is Ready For Release This Weekend
  7. GIMP's Porting To GTK3 Continues
  8. Features Thus Far For The Linux 4.1 Kernel