Testing NVIDIA's Linux Threaded OpenGL Optimizations
Written by Michael Larabel in Display Drivers on 18 October 2012. Page 3 of 5. 49 Comments

With World of Padman there's another huge drop in the frame-rate when attempting to make use of the OpenGL threaded optimizations.


Running the advanced Unigine Heaven tech demo doesn't lead to any real change in improving the OpenGL performance out of the GL threaded optimizations but at least there's no big drop.

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