Testing NVIDIA's Linux Threaded OpenGL Optimizations

Published on October 18, 2012
Written by Michael Larabel
Page 3 of 5
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With World of Padman there's another huge drop in the frame-rate when attempting to make use of the OpenGL threaded optimizations.

Ditto.

Running the advanced Unigine Heaven tech demo doesn't lead to any real change in improving the OpenGL performance out of the GL threaded optimizations but at least there's no big drop.

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