Embedding A Code Compiler With GPU Drivers
Below is the recording on the LLVM + Gallium3D talk and discussion.
Jerome Glisse had followed Stephane's talk by sharing some shader compiler optimization strategies. Jerome talked about shader differences between the different graphics processors along with different optimization strategies -- loop unrolling, in-lining, instruction reordering, dead code removal, branch optimizations, etc.
Latest Articles & Reviews
Latest Linux News
Most Viewed News This Week