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Phoronix Test Suite

OpenBenchmarking.org

Embedding A Code Compiler With GPU Drivers

Michael Larabel

Published on 14 February 2009
Written by Michael Larabel
Page 2 of 2 - 2 Comments

Below is the recording on the LLVM + Gallium3D talk and discussion.

Jerome Glisse had followed Stephane's talk by sharing some shader compiler optimization strategies. Jerome talked about shader differences between the different graphics processors along with different optimization strategies -- loop unrolling, in-lining, instruction reordering, dead code removal, branch optimizations, etc.

About The Author
Michael Larabel is the principal author of Phoronix.com and founded the web-site in 2004 with a focus on enriching the Linux hardware experience and being the largest web-site devoted to Linux hardware reviews, particularly for products relevant to Linux gamers and enthusiasts but also commonly reviewing servers/workstations and embedded Linux devices. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics hardware drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated testing software. He can be followed via and or contacted via .
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