LGP Introduces Linux Game Copy Protection
With this security system, it's fortunate that Linux Game Publishing allows a single key to be used on multiple systems, permitting the key and password used by the customer matches. It's unfortunate though that for each LGP game you'll have another key and password to remember. While most users have access to an always-on Internet connection, this will be a requirement for all future LGP titles due to their copy protection system. It would have been ideal if LGP would have incorporated a design like Valve's Steam for having a single log-in path and then from there one can launch their LGP games, purchase games, etc. If they would have taken a Steam-like approach, they could have also integrated their LGP Update Utility into this area as well. Perhaps though they may improve this piracy-prevention system in the future, as right now their GTK interfaces are rather simplistic.
When this game copy protection system became known with LGP's closed testing community, it had enraged some users. In response, the CEO of Linux Game Publishing, Michael Simms, had a few things to say. "Trust me, I don't like it, I'm not happy about it, but we HAVE to do this. I've fought for 6 years against the need for any kind of protection system and all that's happened is that for every legitimate copy of an LGP game out there, there are probably 3-4 pirated copies. That's the difference between success and failure." Michael had added:
For those with limited Internet access, the copy-protection scheme "makes allowances if you have no [Internet] connection, but after a while you must have a [Internet] connection once in a while to allow the game to keep playing."
What happens if Linux Game Publishing happens to go the same way as Loki Software and dies? Michael Simms shared "If LGP dies, the last thing I will do, and all of my [development team] are authorized to do the same if for some reason I am unable, will be the creation of patches to remove the key system."
So there you have it, all future titles from Linux Game Publishing will ship with game copy protection. What do you think of this new piracy-prevention system for Linux and the comments by Michael Simms? Tell us in the Phoronix Forums.
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