1. Computers
  2. Display Drivers
  3. Graphics Cards
  4. Memory
  5. Motherboards
  6. Processors
  7. Software
  8. Storage
  9. Operating Systems


Facebook RSS Twitter Twitter Google Plus


Phoronix Test Suite

OpenBenchmarking.org

LGP Introduces Linux Game Copy Protection

Michael Larabel

Published on 23 June 2008
Written by Michael Larabel
Page 1 of 3 - 284 Comments

For seven years Linux Game Publishing has been selling their Linux-ported games with no form of copy protection on their CD/DVDs, but beginning with their forthcoming port of Sacred: Gold that will be changed. Linux Game Publishing has developed their own Internet-based game copy protection system for Linux, and in this article we have more details on this scheme as well as their motives behind this work.

LGP's new copy protection system isn't a kernel module that needs to be loaded or any CD/DVD-embedded protection like StarForce. LGP's system is Internet-based with loop-back protection. Anyone can put the game on their system, as LGP's new (Loki-based) installer isn't modified as part of this piracy-prevention scheme, but they will not be able to launch the game unless a valid key and password are provided. This information is then validated against LGP's servers (with SSL). If the key/password combination is verified, then it will launch the game.

When launching the game for the first time -- and on a routine basis thereafter -- is the "LGP Security System Manager" input box for entering the game's key. For Sacred: Gold, the key is 20 characters long with four dashes.

After entering the key for the first time, a password must be supplied. This password allows the user to install the game they purchased legitimately on more than one computer, as long as the user remembers their password for each game.

LGP's system does help users who have forgotten their passwords by having an email system in place to send reminders.

<< Previous Page
1
Latest Linux Hardware Reviews
  1. Mini-Box M350: A Simple, Affordable Mini-ITX Case
  2. Overclocking The AMD AM1 Athlon & Sempron APUs
  3. AMD Athlon 5350 / 5150 & Sempron 3850 / 2650
  4. Upgraded Kernel & Mesa Yield A Big Boost For Athlon R3 Graphics
Latest Linux Articles
  1. A Quick Look At GCC 4.9 vs. LLVM Clang 3.5
  2. Are AMD Athlon/Sempron APUs Fast Enough For Steam On Linux?
  3. AMD Athlon's R3 Graphics: RadeonSI Gallium3D vs. Catalyst
  4. GCC 4.9 Compiler Optimization Benchmarks For Faster Binaries
Latest Linux News
  1. Fedora 21 Gets GNOME 3.12, PHP 5.6, Mono 3.4
  2. Fedora Workstation Is Making Me Quite Excited
  3. Maynard: A Lightweight Wayland Desktop
  4. Chromium Browser Going Through Growing Pains In Ubuntu 14.04
  5. KDE 4.13 Is Being Released Today With New Features
  6. Trying Out Radeon R9 290 Graphics On Open-Source
  7. Intel Broadwell GT3 Graphics Have Dual BSD Rings
  8. Early Linux 3.15 Benchmarks Of Intel Core i7 + Radeon
  9. Red Hat Releases Its RHEL 7 Release Candidate
  10. New Features Coming To Xubuntu 14.04 LTS
  11. NVIDIA Officially Releases CUDA 6
  12. Google Releases An AutoFDO Converter For Perf In LLVM
Latest Forum Discussions
  1. The GNOME Foundation Is Running Short On Money
  2. Change installation destination from home directory
  3. After Jack Keane, RuseSoft will briing Ankh 3 to Linux through Desura
  4. Linux Kernel Developers Fed Up With Ridiculous Bugs In Systemd
  5. Bye bye BSD, Hello Linux: A Sys Admin's Story
  6. New tool for undervolt/overclock AMD K8L and K10 processors
  7. How to enable opengl 3.3 on r9 270?
  8. R290x sound problems